Hello, I’m currently creating a worm system and this is what I’m trying to achieve.
Game Link (Wormface!)
My attempt:
To achieve this effect, it’s pretty simple. I’m using rope constraints to connect each tail. However, it’s no where as smooth as the video shown, which also uses rope constraints.
Problems:
- Most importantly, the tails do not travel in a smooth line. As you can see in the first clip, the last tails moves where the last tail went off, creating almost something like a train. In my case, the tails get dragged along with the head and does not look as good.
- The worm occasionally flings (probably due to low density)
I’ve tried manipulating the velocity of the tails using heartbeat which in the end did not work. I also tried to using body movers like BodyForce, still couldn’t figure it out.
I used CustomPhysicalProperties in order to change the density and friction of the tails, which allows 100+ tails at once without any slowing down, but in turn the parts are very light and fling a lot. Any help is appreciated
Here is the .rbxl file of my attempt:
WormSystem.rbxl (48.5 KB)
Tail looks like this:
Place consists of: