Creating Sound at Random Explosion Location

Hello there!
I’m using Roblox’s random explosion generator tutorial, and I want to know how I can make an explosion sound play at an explosion while it’s in workspace. But, I don’t want the sound just playing everwhere, like music. How can I make the sound play like this?
Here’s the script:

local function explodePart(part)
	local number = math.random(1,8)
	if number == 1 then
		local explosion = Instance.new("Explosion")
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
	end
end

local children = game.Workspace:GetChildren()
while true do
	for _, child in ipairs(children) do
		if child.Name == "Part" then
			explodePart(child)
		end
	end
	wait(1)
end

Sounds can be emitted via bricks. It is as simple as placing the sound object into the same part you parent the explosion to, and then running it.

I see. However, I have a ton of parts labeled Part (hence why I chose to make the explosions at parts named that), and that would be so many parts. My thoughts now are maybe just making a sound, and parenting it to the position of the explosion part?

Unfortunately you can’t move sounds based on either vector3 or CFrame. In theory, if you just modify your code like so:

local explosion = Instance.new("Explosion")
explosion.Position = part.Position
explosion.Parent = game.Workspace
Sound.Parent = part
DebrisService:Add(Sound, .5) 

or something of sorts, it should work. Remember, your explosion is going to be at the position of a part, meaning a part will exist. That being said, you’ve got the part, since you got its position. Just add the sound to it.