Creating terrain of enormous magnitude

Hi all, I need to make planets out of tirrain the size of planets (like in Exploring the Solar System 2), but PartToTerrain can’t handle a large sphere. What are some other techniques to easily create a terrain sphere of huge size?

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I would highly recommend making a mesh for your planets and texturing them, terrain of that scale is not performance friendly and is pretty limited.

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if you dont mind me asking, why does it have to be terrain?

Because something terrain looks more realistic. I found a solution through a plugin, part of any size turns into terrain.
Here is the link to the plugin: https://create.roblox.com/store/asset/7818246601

And here is a working plugin MeshToTerrain to make very large Terrain objects, only the generation itself takes a long time, because of the huge number of polygons.
Link: https://create.roblox.com/store/asset/13781503087/MeshVox-v10?externalSource=www

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Yes, it does look better but the lag would be terrible. It would be easier to just slap a PBR texture onto a bumpy sphere and call it a day imo.

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Depends on the size of the whole map, I’ll check both options. Of course, if the terrain option slows down a lot, I’ll have to switch to MeshPart, but then how does it work without much slowdown in Exploring the Solar System 2?

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