Could I just ask what you are using to run roblox, and what rendering API?
You are probably using 10 quality instead of 1
is it like a game with only a gui?
I have the RTX 3090 with 64GB of RAM and yet my maximum FPS was 479 for some reason.
It’s a CPU bound game at this point, there’s essentially nothing to render so that beefy GPU isn’t doing anything.
I went to Windows’ graphics settings and forced ROBLOX to use more of the GPU before running this test, so that’s 479 FPS WITH forced GPU usage.
Wow, I did NOT expect a supposedly “low-mid-range” GPU to deliver these framerates.
I’m running:
- Intel Core i5-12400F
- Nvidia GTX 1650 GDDR5
- 12GB DDR4-3200Mhz
- 1920x1080 resolution
- 1TB M.2 SSD
Note that I had a lot of other apps open when I did this. I do not overclock anything.
I am the biggest flexer in the world:
7 fps
maybe cus:
You’re literally running one of the newest intel processors so you can expect this kind of performance.
I don’t know if im right or not but isn’t Compatibility the simplest possible lighting technology and disabling StreamingEnabled and turning off some properties from the TextChatService can save a little bit of memory too.
Like what properties (TextChatService)?
CreateDefaultCommands and CreateDefaultTextChannels, they create 15 Instances that we don’t need in a 2D game and these types of games.
You can also disable the Chat, it will save a lot of memory. There is a property in the Chat service named “LoadDefaultChat” or something like that, i don’t remember actually.
hey people! i got a question, does disabling hardware accelerated gpu scheduling makes my fps better?
nvm, hags is better for me, since my cpu isnt that powerful (cpu: intel i5 10600kf, gpu: rtx 3070 ti)