Bascially trying to make it so when you purchase a tile new tiles will spawn next to it. This is kinda how mining simulators work where when you break a block blocks will spawn around it. Currently I have it so when you purchase a tile it creates tiles in areas it should but for some reason when the Vector is only negative it will not work. Also when the vector is only negative it wont go through ANY of the if statements,
local prev = false
for _,gen in pairs(plot.Gen:GetChildren()) do
for _,pos in pairs(positions) do
--local key = PositionKey(tileData.Position.Value)
local values = tileData.Position.Value:split(",")
local newPos = Vector3.new(values[1], values[2], values[3]) + pos
if gen.Value == newPos then
prev = true
end
if not prev then
print(newPos)
local newTile = tile:Clone()
newTile.Parent = plot.Tiles
newTile.Position = plot.Tiles.Tile1.Position + newPos
end
end
end