Are there any plans to introduce new tools for animations?
Hello Nick and Greg! I have a Roblox news account on a social media, and I constantly see people asking me about news regarding the chat for consoles.
Is there any information you can share with us about this, especially a more concrete date, since the creator roadmap says “early 2025”?
Q6:
With the friends expansion, will we also see the return of “best friends” or atleast some sort of option that allows us to control who can invite us to team create from our friends list?
Aside from Community Avatars / Avatar Merchandising, are there any plans for marketplace creators to sell multiple UGC items in bundles without the need of an avatar body?
Im asking this for another person who isn’t able to comment on the post:
Is there any updates on the following feature, since it has been delayed previously
Regarding this statement
Does this mean that, like audios, decals will follow the same path as the audio privacy changes from March 2022? Or will it be handled differently? For example, the update made audios private, preventing existing experiences from using them unless the asset was specifically whitelisted for a group or if the person had developer permissions within the group. I’m pretty sure this will affect public models created by users who likely don’t have the decals included within the model on sale.
Question 2:
Any plans making sales w/ classic ROBLOX items more often?
What’s the current state of affairs on supporting emissive maps for surface appearance and custom materials? What are the issues holding this back, technical or otherwise?
Hey Nick & Greg! Are there any plans for improving/optimizing roblox’s server/client ping? And if so how?
Preformance has gotten better but still could use improvement!
What is being done about modesty layers on packages that support 2D clothing? That is, will we ever see 2D clothing rendering on top of modesty layers, or modesty layers not being enforced on packages that support 2D clothing?
I’m excited to ask one question:
Is it better for Roblox on PC to stay on DirectX 11, or is it worth switching on Vulkan? (check this post I made about that tho)
You know who’s in your team and what you all capable of, so I am sure you can answer my question.
Man, the number of people replying at the minute is insane.
Hi, my question is Who is Greg and where is Tian??? I Miss Tian
Will we see an update to terrain? For example, smaller voxels?
This one is straight forward, but I did write a whole post about it here:
https://devforum.roblox.com/t/addressing-terrain-restrictions/3420178
Will we always need to verify with a ID to use editable mesh and images
Can you tell us more about how the native Server Authority works? What exactly as a developer would I be interfacing to use this system?
Q7:
Are there any plans to expand custom materials to support an overlay color/image? Usable for rust materials, or grass, etc.
Are this an secret feature for 2D clothes cap?
Do we have any plans/timelines for the improved roblox terrain? Such as:
- Adding custom grass “decoration” textures and adjusting density and variation
- Multiple colors for the same terrain material, so we can have different colored grass for different areas of the map
- More control over terrain stream-out behavior and LOD merging at distances
- Terrain grass element that allows the use of grass decoration on normal parts
- smaller terrain voxels
etc
Thank you
Hi there! Surface appearance and material variant instances have been really great to use! Are there any plans to support more texture maps soon like an emissive map that acts like how the built in neon material does where you can see it regardless of light and looks glowy? Thank you for your time!
This and privacy. Are there any plans to let us use EditableImages on 3rd party decals? The beta was very useful but once all of the privacy was added in the final the feature became totally useless.