Creator AMA (2024 Recap) with Nick and Greg [January 30, 2025]

Q5:
Will the new studio redesign shown at RDC allow users to customise their layout and spacing between each icon/tab?

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First step in a new era of creation where developers have direct access to meshes and textures in Lua (Live in Studio), and coming to in-experience.

Can we get support for allowing editablemesh and editableimages to be created from player avatar meshes at runtime? Currently, this is not allowed / restricted because a player’s avatar meshes are not owned or created by the experience they are in. This makes it impossible to implement mechanics that make use of an avatar’s geometry & textures at runtime. Some examples include applying visual effects to a player’s clothing & body (like being wet from rain / swimming or burned from lava), creating realistic snow footprints, setting an avatar’s textures to be greyscale, etc. While these are visual polishes, they add a lot of depth to games and it would be great if we could implement them using the editablemesh & editableimage APIs!

I would also like to see MeshPart CSG work with player avatar meshes as well for similar usecases!

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Recently around the start of 2025 there have been a lot of transparent or see through ugc items, are there any plans to add more effects that creators can add to their items? Would love to see what could be added if any

Second and final question:
Can we expect better overall exploit prevention tools? Over 2024 we have seen a massive return of exploiters/bots on the platform (December hit a new record), so much so that Roblox had to make a whole second topic addressing them. We still have very little tooling to properly deal with them. None of them are really getting banned either.
So many AMA questions (in addition to mine) about server authority shows that people are looking forward to finally being able to better secure their games. Can we expect Roblox to do a better job handling exploits this year compared to last, and what kind of additional tools might we be getting to handle them?

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Does Roblox have any plans to add a proper 2D engine with tilemap, sprite, and parallax support?

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When will repositioning be added for neck items, back items, waist items, etc?

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My question: With Roblox’s eventual goal to make everything a limited and increase the amount of limited trading on the platform, would it be possible that we could see the Deadly Dark Dominus becoming limited on Roblox?

Thank you.

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Roblox’s recent graphics (in places like the Newsroom blog) when displaying newer features like Party and Parental Controls use a much cleaner looking Roblox app UI, with updated branding colours to better match other sites like the new Studio startup page and the Creator Hub.

When will we be seeing those changes come to the actual app and website? They look great in my opinion and would love to see it in the real thing.

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When can we expect an update to UI?

I remember seeing a few years about about UI performance improvements. Aside from that, there are still issues such as simple rotation breaking things. We also can’t invert images (which would be done by using negative size values perhaps). Furthermore, it would be great to have to have more UI pre-made UI elements, but especially for mobile. I’d also love if decals could support different sampling methods such as pixel, that way small textures can render as intended and not be blurry mush. Just some examples.

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Will new avatar features (accessory fitting, publishing complete avatars, etc.) be coming to desktop web, or is the future plan to entirely move avatar customization to the mobile/UWP app?

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Hello. It seems that you guys are converting every single limited item to the “2.0” system. I was wondering if you plan on making the owners list/history for those items public, just like “1.0” limiteds are. Roblox takes the subject of “Stolen Items” very seriously, and viewing the owner history was the only way we had to tell if an item was stolen.

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Are there any plans to introduce new tools for animations?

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Hello Nick and Greg! I have a Roblox news account on a social media, and I constantly see people asking me about news regarding the chat for consoles.

Is there any information you can share with us about this, especially a more concrete date, since the creator roadmap says “early 2025”?

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Q6:
With the friends expansion, will we also see the return of “best friends” or atleast some sort of option that allows us to control who can invite us to team create from our friends list?

Aside from Community Avatars / Avatar Merchandising, are there any plans for marketplace creators to sell multiple UGC items in bundles without the need of an avatar body?

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Im asking this for another person who isn’t able to comment on the post:

Is there any updates on the following feature, since it has been delayed previously

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Regarding this statement

Does this mean that, like audios, decals will follow the same path as the audio privacy changes from March 2022? Or will it be handled differently? For example, the update made audios private, preventing existing experiences from using them unless the asset was specifically whitelisted for a group or if the person had developer permissions within the group. I’m pretty sure this will affect public models created by users who likely don’t have the decals included within the model on sale.

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Question 2:
Any plans making sales w/ classic ROBLOX items more often?

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What’s the current state of affairs on supporting emissive maps for surface appearance and custom materials? What are the issues holding this back, technical or otherwise?

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Hey Nick & Greg! Are there any plans for improving/optimizing roblox’s server/client ping? And if so how?
Preformance has gotten better but still could use improvement!

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