Creator AMA (Economy) - with Antoni and Enrico [May 22, 2024]

We definitely hear this question often. Subscriptions within experiences is a great way to earn monthly recurring revenue by offering exclusive benefits to their user community. Paying in real-world currency versus Robux allows subscriptions to be recurring in a less frictionful manner, given that the vast majority of users are likely to have low to no Robux at one point or another, which could fall at the point at which renewals would occur.

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  1. Why does Roblox restrict the size of UGC items so much but regularly make available to users items that are absurdly large uploaded by Roblox? There is huge demand for larger items as seen by the (now patched) hat bounds bypass, and Roblox only stands to gain from increasing the bounds limitation. If categorization is an issue, simply creating a subcategory (hat & hat: oversized) solves this issue and can be toggled off by a developer if necessary, similarly to layered clothing. The restriction of creative freedom is not in the best interest of a company that is not profitable.
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is position/size adjusting to accessories planned to release sometime in the near future?

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It’s been talked about plenty of times already but to emphasize the importance of this I’d still like to mention it: there is quite a concerning problem going on, especially around UGC, which is the growing abuse of the DSA system. There is a trend of false DSA and DMCA claims that seems to - while it also punishes actual rulebreakers - unfairly ban tons of creators. Are there any plans to prevent this from happening? Will it be more strict in the future?

It seems very broken to me that someone can simply overwrite one of their earlier uploaded models with existing UGC assets and then having the ability to get a DSA claim approved with screenshots to get the original asset taken down.

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This is just a matter of when, not if. We want all marketplace categories to be open to community creation. We don’t have an exact timeline for when this functionality will be available — this is mostly due to the complexity of moderating animations, which requires us to build tooling to do so at scale. We know how popular emotes and animations are within our community, and it’s in our common interest to release them in a safe and scalable way.

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This question, could be Economy related, as once I’ve seen it at a place where rules for the Avatar would be defined. And they were referred to as Economy Business Rules, or similar.

Will or can ScaleDepthWidthRatio be added to the https://avatar.roblox.com/v1/avatar-rules API, just like minimumDeltaEBodyColorDifference currently is in there, which is part of the same thing as ScaleDepthWidthRatio?

This would be completely useful for this guide https://devforum.roblox.com/t/calculating-depthscale-of-a-roblox-avatar-like-the-roblox-backend-api/2945740

I seek additional insight into the criteria for upholding Roblox’s intellectual property rights, particularly regarding items that utilize Roblox’s proprietary assets.
For instance, ‘Shoulder Pals’ that were created using Roblox’s own Accessories have been removed, whereas unauthorized ‘Dominus’ replicas are still accessible on the platform. What guidelines dictate these seemingly inconsistent actions?

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Will Roblox reconsider the dynamic price floors for UGC accessories, or at the very least put a cap on the highest possible minimum price a UGC item could be?

My overall sales have been negatively affected since dynamic price floors were introduced, as regular people cannot easily afford such prices. As of writing this today, face items currently cost a minimum of 95 robux and just a few months prior, the minimum used to be just 15. That’s an increase of 80 robux. Shoulder items also used to be 15 as well, now they’re a minimum of 50 as of today.

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We aim to support Creator Store commerce for as many creators as possible, but policy restrictions and limitations of our payment partners prevented us from supporting some countries at launch. We recently unlocked selling plug-ins for creators under the age of 18, and are actively exploring ways to expand monetization and purchasing options to more creators. While we don’t have any updates to share right now, we’re working hard to make this happen. Thank you for your understanding and patience!

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How about an event that promotes new experiences and UGC creators?
As a Designer and Developer it’s hard to compete with the usual big dev teams out there, and would appreciate a little respect and assistance as making our experiences more known and played only increases Roblox variety and appeal!

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Why are you guys not punishing UGC creators who make ripoffs of popular Roblox items, such as Dominus items? They directly violate the guidelines, yet they are not being punished whatsoever, nor getting their perms revoked.

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  1. Why is Roblox telling creators that their miscategorized items will be taken offsale instead of offering a method to change the item’s categorization? This functionality exists for Roblox owned items. An example can be seen in Night Vision Goggles. Despite this item being a face item it has a hat attachment. By forcing items offsale, this removes highly sold items from the algorithm, lowering revenue for both creators and Roblox. Not to mention the giant middle finger to the creator, of 750 upload and 1500 onsale fee, to then remove their pre-existing item from the algorithm.
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Will you add more options to target immersive ads such as player language, game preference, behavior, and even specific experiences?

Will we get site-wide sales for UGC accessories?

To what extent does experience monetization impact home recommendations?

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are there any plans to adding more features to the analytics page such as live analytics for UGC items? currently they only update once per day, and having it so it updates by real time would be very nice

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Based on the 2024 Roadmap, search improvements have been planned for the Avatar Marketplace as was done with the Creator Store and experiences. Can we get more insights about this and also if boolean search operators can be implemented for further filtering? (e.g. “Green AND Fuzzy” filters out UGC items without “Green” and “Fuzzy” in the title)

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Is there any plans for marketplace sales to return in the near future?

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Hi Antoni / Enrico!

My question relates to moderation, specifically with the very different ways moderation is handling Avatar Bodies vs all other UGC items uploaded.

Currently the process for Avatar Bodies is clearly under strict manual review for every upload.

Other UGC items seem to be handled much more loosely. I can’t be sure but it looks like the only thing that occurs is a check of the mesh for clearly inappropriate stuff, where as Avatar Bodies are being checked meticulously for all of the rules listed here.

The issue is that avatar bodies are being over punished for, while hundreds of inappropriate items spill onto the catalog that are much more of an issue than an avatar body having antenna, or something.

So my question is: Why is moderation not being more reactive to inappropriate items on the catalog, but being very proactive when it comes to Avatar Bodies? Why is this process not being handled the same way by either having a very strict review process for both Bodies and regular UGC, or having a reactive moderation policy that after goes after malicious items first?

Seems that the latter would be best.

Cheers!
-Jacob, Reverse_Polarity

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Are there any plans to allow creators to view how many sales an individual asset has?
In the past we used to be able to see sales for all items. Not sure why this has been removed?
I understand making it private for the item’s creator only or people with configuration perms/spending funds perms, but the full removal for them is a very inconvenient change that hasn’t yet been explained. More on that, it seems that Roblox wants to show an “Estimate” number of sales instead of the actual number recently. Without downloading our sales data it’s impossible to see this, so will we ever be able to see how many exact sales an item has from the creator page or the item’s page?
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