Hello, I wanted to ask another question.
In RDC, you’ve announced Paid Access Games with USD, and while I think this is a great update, I would like to ask this:
Will there ever be regional pricing on Roblox on features such as this? Roblox advertises itself as a global platform, so I believe you should take necessary actions to ensure everyone around the world regardless of economical differences can have a fun and worthwhile experience.
Hey, as shown at RDC24, there’s a new asset manager being worked on, however this new “improved” variant will be merged with the toolbox. Is there any reason behind that? is there any way to keep toolbox as a separate window? I think that would ruin many developers’ workflow if toolbox gets replaced & merged with assets manager…
Recently I’ve noticed that “Genre” on experiences displays as “N/A” with a popup message when you hover over it:
I believe it was mentioned at RDC 2023 that Roblox would like genres to be more “community driven”. Can you share any information about what the future of genres for experiences will look like?
Are there any plans for a way to stream Championships/Competitions in the future… in some way… Guilded or in Experiences ?
One of my Games will have a 3-Weekly competition… with a monthly Championship.
I want to continue the excitement for those that fall out… but can still watch the others continue.
I expect many servers to run at the same time… and need many viewing possibilities.
I’m most curious about accessory positioning customization and when we can expect that to go live for a broader user group and eventually the public. With so many body bundles out there now and Roblox’s desire to continue adding to them, this feature really had me excited last RDC and this year’s. It was said that some people already have this feature enabled. Can we get an approximate timeline for this dropping for the public, please?
Adding onto regional pricing - which would be a win-win for creators & players - have you considered A/B testing on pricing?
Pricing gamepasses properly is difficult, especially with the high fluctuations of players. Running tests sequentially doesn’t produce reliable results.
Being able to run price experiments for new players would give us much more insights - and inform us when prices are too high.
Thanks for the question! As hardcore gamers, we know that tags are an important way of organizing and looking for games. We’re starting with updating and revising the genre taxonomy first and you can expect us to augment that with other mechanisms in the future.
More generally we are excited to help users browse our experiences the way they want. We recently rolled out Top Charts, which allow you to filter by device on the web. We plan to expand that to other filters including genres.
Will you add functionalities that allow us to use and control hardware level instructions such as SIMD (Single Instruction Multiple Data)? I would like to have faster numerical calculation speed for tensor and matrix operations. I think it would be extremely useful for running deep learning libraries that was written in pure Lua like mines, named DataPredict Neural.
Imagine the in-game recommendation systems, in-game generative AIs and extremely performant learning AIs that improves user experience!
This is such a great question. During the Economy AMA back in May, Enrico said that we are thinking deeply about if and how to introduce PBR textures to avatar items. We are definitely looking into it. We don’t have any new updates to share onthis topic at this time, but I do want to re-share Enrico’s original answer:
We will be sure to update the community when there is more news to share on this topic.
Will the new “Communities” Shown at rdc fully replace groups? or will they be a new tab under the group? Will it replace the groups as we know? could there be any way to keep groups as groups instead of communities or will that be forced?
If it’s forced, will the communities have same features the groups currently have?
I know the BanAPI was briefly mentioned during RDC 24 but I got a question that could probably use an answer. Currently, in order to bypass the alt detection, you can simply use a VPN and a new account. Will Roblox consider hardware UIDs for alt detection in the future?
I was very excited about the Studio Luau File Sync Beta feature announced at RDC 23, and I’m disappointed that it still hasn’t been released to this day. I know you both addressed this during RDC 24, and the new timeline is “Late 2024,” but I’m a bit skeptical about this timeline given what has happened so far.
Could you provide more details on the current stage of development for this feature and what work remains? Can we realistically expect it to be released later this year, or is there a chance the goalposts will continue to shift?
Thrilled to see that UGC Creators on the marketplace are still getting more features, like the analytics (one of, if not my favorite thing to be announced at RDC24!) I see that “Avatar Item Thumbnail Improvements” are slated on the roadmap, and I’m super excited to see support for a feature like this built into studio!
How do these improvements look specifically? (e.g. Does this mean that the rules regarding thumbnails will change at all, such as how much of an item must be shown in the thumbnail? Will we get a native tool similar to Onogork’s plugin UGC Makers Toolbox which won the Innovation Award for Best Plugin this year? Will we get the ability to control layered clothing’s thumbnails?)