Creator AMA (RDC 2024) with Nick and Tian [September 19, 2024]

I’m most curious about accessory positioning customization and when we can expect that to go live for a broader user group and eventually the public. With so many body bundles out there now and Roblox’s desire to continue adding to them, this feature really had me excited last RDC and this year’s. It was said that some people already have this feature enabled. Can we get an approximate timeline for this dropping for the public, please?

Adding onto regional pricing - which would be a win-win for creators & players - have you considered A/B testing on pricing?

Pricing gamepasses properly is difficult, especially with the high fluctuations of players. Running tests sequentially doesn’t produce reliable results.

Being able to run price experiments for new players would give us much more insights - and inform us when prices are too high.

Thanks for the question! As hardcore gamers, we know that tags are an important way of organizing and looking for games. We’re starting with updating and revising the genre taxonomy first and you can expect us to augment that with other mechanisms in the future.

More generally we are excited to help users browse our experiences the way they want. We recently rolled out Top Charts, which allow you to filter by device on the web. We plan to expand that to other filters including genres.

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Really happy to finally see the arrival of Party!

For those in-party, will there be a “Switch to game chat” feature like Xbox has so you use your mic in-game, or will you have to leave the Party.

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With the announcement that Groups are becoming “Communities”, will we be able to prompt users to join groups from in-game?

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Will you add functionalities that allow us to use and control hardware level instructions such as SIMD (Single Instruction Multiple Data)? I would like to have faster numerical calculation speed for tensor and matrix operations. I think it would be extremely useful for running deep learning libraries that was written in pure Lua like mines, named DataPredict Neural.

Imagine the in-game recommendation systems, in-game generative AIs and extremely performant learning AIs that improves user experience!

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This is such a great question. During the Economy AMA back in May, Enrico said that we are thinking deeply about if and how to introduce PBR textures to avatar items. We are definitely looking into it. We don’t have any new updates to share onthis topic at this time, but I do want to re-share Enrico’s original answer:

We will be sure to update the community when there is more news to share on this topic.

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Will the new “Communities” Shown at rdc fully replace groups? or will they be a new tab under the group? Will it replace the groups as we know? could there be any way to keep groups as groups instead of communities or will that be forced?
If it’s forced, will the communities have same features the groups currently have?

I know the BanAPI was briefly mentioned during RDC 24 but I got a question that could probably use an answer. Currently, in order to bypass the alt detection, you can simply use a VPN and a new account. Will Roblox consider hardware UIDs for alt detection in the future?

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With that in mind, could we have a section in the configure page to put tags relevant to the game into? So users don’t have to in the description?

I was very excited about the Studio Luau File Sync Beta feature announced at RDC 23, and I’m disappointed that it still hasn’t been released to this day. I know you both addressed this during RDC 24, and the new timeline is “Late 2024,” but I’m a bit skeptical about this timeline given what has happened so far.

Could you provide more details on the current stage of development for this feature and what work remains? Can we realistically expect it to be released later this year, or is there a chance the goalposts will continue to shift?

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Will audio assets be uploadable from in game?

Thrilled to see that UGC Creators on the marketplace are still getting more features, like the analytics (one of, if not my favorite thing to be announced at RDC24!) I see that “Avatar Item Thumbnail Improvements” are slated on the roadmap, and I’m super excited to see support for a feature like this built into studio!

How do these improvements look specifically? (e.g. Does this mean that the rules regarding thumbnails will change at all, such as how much of an item must be shown in the thumbnail? Will we get a native tool similar to Onogork’s plugin UGC Makers Toolbox which won the Innovation Award for Best Plugin this year? Will we get the ability to control layered clothing’s thumbnails?)

Thanks for that question! Enrico also answered this at length at the economy AMA earlier this year, so I’m copying most of his response below. But one key thing that we announced at RDC this September is that we plan to make a shopping template available, which should make it easier for everyone to build a shopping experience and earn the affiliate fee. This should be coming soon.

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At last years RDC, the CEO of Roblox mentioned that he would be open to a pay what you want system for plugins. Is this still the case?

I can’t benefit from it since Roblox prohibited under 18s from selling plugins but I have a few friends that would greatly benefit from it.

Thank you!

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Thanks for the question! We are testing occlusion culling now in select experiences, and our goal is to roll it out to everyone very soon. You won’t have to do anything to enable it–it will just work. The improvements can vary a lot based on your experience, but in our testing, we’ve seen up to a 35% improvement in frame time on some of our most resource-constrained devices. Your mileage may vary, as many creators have already implemented their own optimizations. In some cases, your optimizations may be better than ours, but I think in general, the less optimizations you’ve already implemented, the more you’ll benefit from our automatic occlusion culling.

As mentioned in our keynote, we paused work on the voxel lighting grid to focus on improving performance and stability. We think that was the right tradeoff, but we’re excited to get back to work on the new lighting system as we think it is a great visual step forward for many devices!

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How will the recently announced “avatars in marketplace” cut work?
Will the creators of the avatar item get 30% cut on their items? how much will the creator of the outfit/avatar earn? would be quite unfair for the outfit maker to earn 40% while the creator of the items earn 30%, so how would that work? how will the fee be split to make sure everybody makes a fair share of money?
would the creators of items get 30%, outfit maker 10%, affiliate 30% and roblox 30%?

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We’re testing it right now and, pending any issues, will be rolling it out to all experiences over the next month or so. We’ll post on the DevForum once the rollout begins. It’s fully automatic, and you won’t have to do anything to adopt it.

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This is something we are really excited about. We’re hoping to make this change by the first half of 2025. Thank you for the question!

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Are there any plans for paid access experiences to gain premium payouts, private servers, and console support?

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