Creator Roadmap 2025: Spring Update

I just tried testing myself though the only thing i experienced was degraded performance. Perhaps the issue has been fixed? I do know that similar issues do happen in games like Forza Horizon 5 and The last of us part 2 but did not expect that to be the case with roblox.

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FINALLY!

I can’t believe Server Authority is finally coming out, I’m so excited I might explode, then implode and re-explode.

Thank you roblox!

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This is for their Aurora project they’ve been working on behind the scenes, which includes rollback netcode. There will be a new script called an AuroraScript and two new services: AuroraService & AuroraScriptService

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When is the Backpack UI being updated and will there be improvements to PathfindingService?

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correct its for groups (communities), because theres forum based permissions in the v2 open cloud groups api

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The first leg of this audible journey will begin shortly. Keep an eye on #updates:announcements in the coming days.

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It’s really disappointing like REALLY disappointing. With the wording that they put in things like the Fluid and Physics update alongside the Voxel lighting grid I would at least expect a new lighting engine or some new terrain water that actually looked good.

I’m looking forward to root motion possibly coming with the new character controllers too since it’s been a property for such a long time but nothing has been said about it even when tons of people have been asking around about it. Roblox as a whole is pretty much completely outdated on a lot of things. Skybox, lights, Clouds, Volumetric Lighting, Motion Blur, Chromatic aberration and so much more stuff that should have been added in years ago. For some reason clouds have been paused for a long while now. I’m assuming they’re busy working on things that won’t make Roblox look better.

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I have already mentioned this in another announcement and, like other users, I would like to reiterate and thank you. Thank you for working on something native where the server controls the character.

We have some means of protecting characters from exploiters, but it doesn’t seem as fluid as we would like. It would be nice to know that the character on the client simply tries to “request” movement from the server and the server controls it. I know that fluidity is important on the client, but it would be much better if it were treated as a request rather than an order, since the character’s NetworkOwner belongs to the client.

Today, we can create a system where the character’s NetworkOwner belongs to the server, but this removes the character’s fluidity, because natively we only have these 2 options, either the NetworkOwner belongs to one or the other (client or server). What I imagine we need is a client controlling the character fluidly, but making requests for its real model to go through its requests and the server to validate them.

Thanks again for bringing this functionality to us. Developers have been struggling with exploiters flying, teleporting, and abusing Touch events for years, and we hope this will address some or all of those issues.

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FINALLY THANKS GOD

Some of my friends will be happy

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We have been requesting for over 7 years for increased light range just for it to double from 60 studs to 120 studs? This is barely an upgrade. Like some others have said, it should’ve at least been 240 as it was in that one FFlag. Anyhow, I hope this is just the start and it will be increased later on, hopefully not too far later.

Any idea on why did they switch to the current hybrid approach instead of the older exclusive per-pixel light rendering? Maybe this is an unpopular opinion or isn’t said a lot, but we are in actual need of a huge lighting overhaul in Roblox similar to FIB. It could be named FIB2. It should be as big of an upgrade as FIB. The current FIB lighting on Roblox is just too outdated, limited, and unsustainable honestly. This is just my opinion but I think we really need it.

Regarding the creator roadmap page, " Universe Navigation Back & Forward U" is mentioned twice there:-

Also what happened to the “Engine can support any type of experience” section? There’s literally nothing in there. Is that accidental or intentional?

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WHY’S IT DELAYED AGAIN :frowning: :frowning: :frowning:

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Still waiting for “realistic” clouds

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I mean this isn’t bad, but some really good updates should perhaps be prioritized like Occlusion Culling or Unified Lighting.

Before anyone says this, Yes. I’m aware that these kinds of types do take quite a long time especially with engines that can break very easily. However, I often feel Roblox simply abandons these very important updates that can actually be useful for Developers. And some of these updates, aren’t available in the actual game.

Take example of Clouds Update. We were supposed to get more features years ago, but they have simply abandoned the project and seemly working on it, this year? Cloud Update response


Again, I’m aware that some features take a long time or like TheKingsHappyFool says; “prioritize critical work”. But Roblox is known to abandon some important updates for who knows how long. That’s the main problem I have and possibility many other developers have/

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This will likely be for game UI. It looks to be similar to CSS for web development where you can define style rules for elements. You can see what the properties might look like under the “Engine can support any type of experience” dropdown in the actual roadmap.

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The “critical work” are often things that may directly (or nearly directly) increase revenue and things that can make share holder happy sadly.

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Something that I don’t really like about Roblox is how they would always release features half-backed or half-completed.

For example, they would release Clouds update phase 1 and then not release phase 2 and 3.

Another example is how Occlusion Culling has only been released with support for parts and meshes with no clear timeline of when support for other objects like terrain or avatar is going to be added.

They keep shifting priorities constantly, and they would open multiple projects that they can’t all finish together on the expected timelines that they gave them.

What’s even more frustrating is how many of these features take a very long time to release only for them to release half-backed or half-completed or them not being huge upgrades like with only increasing the maximum light range to 120 studs.

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it would be very cool if these style rules could also be applied to the CoreGui as it simply sucks ever since they unnecessarily reworked it

I feel like another thing that keeps happening is that they either just lie about the extents of how much a certain feature is gonna affect roblox (such as occlusion culling and this harmony framework thing only mentioned once in RDC24 supposedly allowing “100 player battle royales to be experienced smoothly on devices with 2GB RAM”, but then roblox definitely isn’t running nearly as well as they promised), or they just put a bunch of restrictions behind features cause it’s for safety and it just ain’t safe if we don’t know the identity of it’s users for the most minor things or just tax everything such as glorified GIFs/YouTube videos

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