FINALLY THANKS GOD
Some of my friends will be happy
FINALLY THANKS GOD
Some of my friends will be happy
We have been requesting for over 7 years for increased light range just for it to double from 60 studs to 120 studs? This is barely an upgrade. Like some others have said, it should’ve at least been 240 as it was in that one FFlag. Anyhow, I hope this is just the start and it will be increased later on, hopefully not too far later.
Any idea on why did they switch to the current hybrid approach instead of the older exclusive per-pixel light rendering? Maybe this is an unpopular opinion or isn’t said a lot, but we are in actual need of a huge lighting overhaul in Roblox similar to FIB. It could be named FIB2. It should be as big of an upgrade as FIB. The current FIB lighting on Roblox is just too outdated, limited, and unsustainable honestly. This is just my opinion but I think we really need it.
Regarding the creator roadmap page, " Universe Navigation Back & Forward U" is mentioned twice there:-
Also what happened to the “Engine can support any type of experience” section? There’s literally nothing in there. Is that accidental or intentional?
WHY’S IT DELAYED AGAIN
Still waiting for “realistic” clouds
I mean this isn’t bad, but some really good updates should perhaps be prioritized like Occlusion Culling or Unified Lighting.
Before anyone says this, Yes. I’m aware that these kinds of types do take quite a long time especially with engines that can break very easily. However, I often feel Roblox simply abandons these very important updates that can actually be useful for Developers. And some of these updates, aren’t available in the actual game.
Take example of Clouds Update. We were supposed to get more features years ago, but they have simply abandoned the project and seemly working on it, this year? Cloud Update response
Again, I’m aware that some features take a long time or like TheKingsHappyFool says; “prioritize critical work”. But Roblox is known to abandon some important updates for who knows how long. That’s the main problem I have and possibility many other developers have/
This will likely be for game UI. It looks to be similar to CSS for web development where you can define style rules for elements. You can see what the properties might look like under the “Engine can support any type of experience” dropdown in the actual roadmap.
The “critical work” are often things that may directly (or nearly directly) increase revenue and things that can make share holder happy sadly.
Something that I don’t really like about Roblox is how they would always release features half-backed or half-completed.
For example, they would release Clouds update phase 1 and then not release phase 2 and 3.
Another example is how Occlusion Culling has only been released with support for parts and meshes with no clear timeline of when support for other objects like terrain or avatar is going to be added.
They keep shifting priorities constantly, and they would open multiple projects that they can’t all finish together on the expected timelines that they gave them.
What’s even more frustrating is how many of these features take a very long time to release only for them to release half-backed or half-completed or them not being huge upgrades like with only increasing the maximum light range to 120 studs.
it would be very cool if these style rules could also be applied to the CoreGui as it simply sucks ever since they unnecessarily reworked it
I feel like another thing that keeps happening is that they either just lie about the extents of how much a certain feature is gonna affect roblox (such as occlusion culling and this harmony framework thing only mentioned once in RDC24 supposedly allowing “100 player battle royales to be experienced smoothly on devices with 2GB RAM”, but then roblox definitely isn’t running nearly as well as they promised), or they just put a bunch of restrictions behind features cause it’s for safety and it just ain’t safe if we don’t know the identity of it’s users for the most minor things or just tax everything such as glorified GIFs/YouTube videos
I agree with everything you’ve said. “Harmony framework” is just one of the lies or non-existent things that Roblox advertises at each and every RDC event that they do and never ships. Where are South American Brazilian servers? Where is “Seamless Teleportation Between Places”? Where are 600-player servers? Where are 100 Team Create users? Where are Cloud/Streaming Fonts? Where are phases 2 and 3 of Procedural Skies? All were announced in certain RDC events ranging from RDC 2019 to RDC 2024 and never released. They just announce interesting features or changes to hype every RDC event without the actual intention of spending work to release them, that’s all.
At what point are we getting any updates on higher texture resolution limits and emissive PBR textures? Kinda annoying that we are getting useless features like AI slop prioritised over features that have been constantly requested for years
Yep, and I agree with you. Never liked how Roblox switches some changes like the logo change (I don’t mind of “rebranding” or making something new, but this is just trying too hard to be professional". I don’t think we will get the fun and active Roblox we had years ago.
Yep, I’m completely with you on this. Most of the beta features takes way too long to finish or not even given updates like you said about Occlusion Culling. And then with upgrades, its either doesn’t make a difference or its a minimum upgrade.
and regarding performance, does roblox even support ARM at all? this seems like a very specific question, but they don’t seem to support apple/mac silicon, and it’s entirely possible that a chunk of this lost performance could be coming from missing support, which is a pretty big issue/oversight when pretty much all mobile devices have some sort of ARM processor, primarily for energy/thermal efficiency
Who knows. But they! Trust in the process! Trust in the magical universal app which magically supports everything because its the universal app! (Mobile will forever run at half resolution due to amazing support)
they should honestly just let us recompile the entire codebase at this point
Recompile only? I want a full raw assembly rewrite! Maximum performance! Maximum support!
They do:-