Creator Roadmap - AMA with Dan and Manuel [Jan 24, 2024]

What is going to happen to already existing UGC applications? Applications are closed, and have been for some time now, but it’s unclear whether those who haven’t heard back from Roblox about their application are still being reviewed or not.
Thanks!

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Why don’t you update the old Releasnotes? You can go back as far as you want but never see one singel Release note were all things are green!

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I already know you guys are dead set on making public UGC and burning the Roblox market and economy but is there anything at all planned to be given to current UGC creators as compensation or a show of appreciation?

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Will we be able to upload accessories with SurfaceAppearance? Only Bundles and LC accessories support it currently.

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When we available to self transfer games to groups and is it possible to ever transfer experiences from a group to another group with data store etc it’s handful for my game jam group since some come to a real game and can visit counts in group games go to the group owner

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We all know that games on Roblox are evolving into games that could definitely be mistaken for games on actual game engines such as UE5 or Unity. The graphics, functionality, UI, etc., are all evolving to become like AAA games. Because of this, what are your plans on accommodating for such realistic/large ideas?

My dev team & I have ambitious plans for making a highly realistic roleplay game. However, we are quite concerned on how the engine/servers/game itself will handle such plans. I know other studios and companies are facing the same worry as well: that Roblox can’t handle such great/ambitious ideas.

Of course, we can do things on our end as well (we would love tips from you guys as well on what we can do ourselves). But what about on the Roblox side of things?

(personally I would love to see an increased limit of server memory as 6.25 GB can be reached quick, see this article about why I & many others want this

Here’s what we’re working on, but we sometimes feel like Roblox doesn’t have enough foundation/support/capabilities to host our ambitious ideas.


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In 2022 roblox made offsale items limited but Roblox has left some of the most demanded offsale items that people want limited offsale. Like why are the workclock headphones not limited ?. Why did roblox make the blue clockworks limited but not the red ones ?, Its clearly half finished and people are not happy.

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are you gonna fix game promoting algorithm and search?

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Is there any plans to combat the issue of 1:1 copies of expensive limited items that is very rampant in the UGC catalog right now? Especially since if this problem can’t be dealt with before public ugcs release it will only continue to get worse.

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will you ever reconsider public UGC; despite it being spoken about for a while now, and the AD changes that are apparently being removed from the roblox main page - taken form youtuber sources.

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Where is South America server?

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I’m not Dan or Manuel, but I found that this post answers your question by mentioning plans of allowing users to sell models on the marketplace.

Hope this helps you out!

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Is there any planned graphical improvement coming for PC and higher end devices when the mobile graphics improvement announced at RDC will come in?

For example, better quality shadows (less pixelated)
Overlay for custom materials (highly requested feature for materials like bricks, & rust metal)
And Volumetric fog, which would improve the lightning and graphics in games

AS WELL as, an advanced/improved graphics settings (change particles, render quality, distance and texture quality individually)

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Will Roblox introduce enhanced tools or features in the future that allow game developers to create higher and more realistic water waves, providing a more immersive experience for players?

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Hi, Dan/Manuel! I’d just like to ask: what’s the timeline for EditableImage being enabled for use in games?


The reason this is so important to me is because, currently, Roblox’s image compression is unescapable and completely ruins the aesthetic of pixel art games. EditableImage would at least give me a way around this issue. More info below.

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For Audio APIs, will there be an option for voice chat without the proximity effect?

Pertaining to UGC, for Improved Avatar Face and Body Tooling and Bodies and Animated Faces, will imported armatures and bones ever have support for bone drivers and bone constraints? And for Powerful search and browse capabilities, will that also apply to the UGC Marketplace and include features such as boolean search operators?

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Greetings! Here’s my question:

For many years, developers have been cut off access from CoreGui, reasonably since it may cause a lot of security issues. Though as Roblox grows and the engine becomes more capable each year, the menu generally stays the same and it may lead to some inconsistencies.

Like for example, one game would have a medieval theme, with its custom UI design to fit it. But when the player opens the menu, because it has a completely different theme, things feel off and inconsistent.

Another thing is that, developers might want to add custom settings for their game, like custom graphic options, music and sound options, etc. But unfortunately for that, they have to add another UI inside their game. This may also create confusions.

As the platform grows and the engine becomes more capable each year, we should be able to have more control over some of the CoreGui elements. I agree there can be very important security issues, but there are many proposed solutions that can eradicate these said issues.

Thanks!

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  • Tools to manage Intellectual Property - New centralized place for developers to easily manage the intellectual property rights of their creations (Early 2024)

As we may know, there are some bad actors who copy/clone other’s experiences on Roblox. (Ex. Brookhaven and Pls Donate)

Will this tool help developers take down experiences that copied their own experience(s)?

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Will the ui styling extend to Roblox core gui? Currently it looks out of place in a lot of games.

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With regards to Studio Luau File Sync Beta, there have been rumors circulating amongst developers and staff that Roblox is working on a Protocol Buffer (“protobuf”) based file format for places and models.

The purpose of protobuf is to enable multiple community tools to easily process these files without having to maintain multiple ser/des implementations, as is the case with the current binary (RBXL/RBXM) and XML (RBXLX/RBXMX) formats in tools like rbx-dom, rbxmk, Lync, and others.

The Question: If we are to see this new file format incorporated into Roblox, will it be added alongside the Studio Luau File Sync Beta, and if not; where on the roadmap can we expect it to be added?

Thanks for the AMA!

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