Got some question related to UGC program, since this year you will allow a lot of people to upload just like those that applied into the program.
So will we have a better item control page/better options??
We should be able to delete our own items FULLY off the platform. I understand that refunding causes roblox a bit of an issue when it comes to this, but we could have the creators pay out of their own pockets? or remove their pendings off the specific item?
We really need to have a way to fully remove our items off the platform, and while i understand concerns from people if their accounts get hacked, i trully believe, we need this, and we could have like 2 step, and email confirmation, as well as a 1 week timer to cancel the item deletion, in case of a 3rd party trying to delete items.
So is there any chance we might see that coming in the future?
Archiving is a feature that’s used on meshes and images in order to hide them on the website. However said feature can also be used on the meshes and textures of ugc items to effectively delete them. Is there any plans to patch this feature being abused on ugc items which effectively allows people to scam the people who bought it (when an item normally gets deleted you get refunded the robux you paid for it, but when a ugc item is archived, you can’t use it nor do you get the robux spent on it back)
What happened to dynamic skies and its development? It was absolutely so amazing but It’s disappointing that anything like updates didn’t happen ever since for years, I still miss it.
Will there be a better version of the decoration system (grass) such as our own models that are procedurally placed similar to how it was demonstrated in the RDC when it was first announced?
We continue to investigate where we might place new datacenters with an eye to improving latency for users across the globe. That investigation so far has shown that networking in South America is tricky - the countries don’t interconnect well. For example, a datacenter in Brazil would not serve Peru particularly well. Thus the utility of the datacenter becomes limited.
That said we’re still looking at it and balancing how we improve latencies for a large community while also ensuring those servers are well utilized.
Byfron has done an amazing job combatting exploiting on the platform, but it’s still a bandaid solution to the underlying problem which is Roblox overly trusting the client for things such as movement. There was a brief mention at RDC about server-authoritative character movement, has there been any progress on this?
I know this is an issue that has been brought up many times over the last 2 and half years I’ve been a UGC creator… but has Roblox made any progress with getting us more support in terms of direct contact with staff for resolving minor issues? ((or avoiding issues in the first place, such as with clarity issues regarding guidelines and specific cases of planned new items))
I believe I speak for many UGC creators when I say we desperately want to work WITH roblox and provide the type of content you want on the platform… but lack of communication and resources severely inhibits our ability to do that job (to the detriment of Roblox and ourselves as small business owners)
Are we ever going to have a way to verify multiple accounts with the same ID? I would love to join 17+ experiences on my second account but the Age ID Verification FAQs states we can only verify one account per ID. Joining 17+ experiences (or any experience for that matter) on my main account gives me unwanted attention and sometimes harassment because of the verified badge, which we currently have no way to hide. Will we see a way to hide the checkmark soon? Thanks
Is there any plans to focus more on #feature-requests like has been done with #bug-reports in recent years? Over the past few years Roblox has shown a heavy focus on bug reports, while this is great and all, roblox seems to be neglecting feature requests, with many of them being left without a response from Roblox.
Would love to see an effort to focus more on these feature requests in the coming year and providing an official response to each. Many of these features are trivial things that can make the development experience so much better and allow us to create things both faster and better.
Can the staff behind Search & Discovery please communicate? Our feature requests are not being responded to. Our voices seem to be ignored and have been. Looking at the activity on the forum of the staff that have responded: it’s empty.
Are there any plans to increase server memory? It’s no secret that games in ROBLOX are getting much more realistic functionality wise and visually, and I feel like we should be equipped with more memory to maintain these higher realistic projects. I understand a lot of it is on the developer to optimize and use resources sparingly, but eventually some developers will hit the ceiling of the current 6.25 GB limit of server memory (before the server crashes when it hits the limit).
Here’s a post with better reasoning and in-depth detail, along with many people wanting this:
We’ve received an additional feature related to grass decoration—the ability to adjust its height. However, there’s a requested feature that would enhance the experience. We would like the option to remove grass decoration from specific areas of the terrain without resorting to leafy grass.
Right! So, I think it would be nice to have two servers, one in São Paulo, Brazil and another in Santiago, Chile, maybe even in other places. I hope Roblox concludes the investigation and everything goes smoothly.