Creator Roadmap - AMA with Dan and Manuel

We want to create a thriving and dynamic Marketplace where all participants can benefit. Discovery and distribution are very important parts of the value chain and we want to make it compelling for experience developers to showcase creations from others. At the same time, as a Marketplace item creator, you also have the opportunity to create your own experience to sell your items, in which case you would earn both the 30% for creation and the 40% for distribution as an affiliate.

We are seeing this happening on our platform already and envision a future where we make it even more seamless for item creators to design their own stores on the platform, giving them the opportunity to earn the entirety of the 70%.

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Why is the affiliate fee larger than the creator’s cut?

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Q: How does Roblox aim to better its moderation?

Going to the support emails are unhelpful. It seems as though the moderators are forced to say cookie cutter responses or they just know little to nothing about the Roblox platform. So, when’s that going to get better?

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would be nice to see a response to this as people have been asking for weeks and getting no responses, its almost like the feedback keeps getting pushed under a rug, every single time.

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Will ingame ugcs be back and will everyone be able to make ugcs

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With improved analytics, we want to give our community more transparency on how users are flowing into their experiences. In addition, through benchmarks, creators can see how their experiences are performing in key areas like engagement and retention. Different experiences may reach or resonate with different audiences, and the goal of our recommendation engine is to match users with experiences they will like, resulting in long-term engagement. This is an iterative process and we will continually improve the algorithm to achieve these goals.

As a creator, the most important thing you can do is to focus on improving the engagement and retention of your experience. We have resources available to the community like our Game Design section on our Documentation site that touch on these topics. In the coming months, we’ll be introducing ‘insights’ in our analytics to alert you to key opportunities to improve your experiences and direct you to specific advice.

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Hi Dan and Manuel!

Old features I want back

• the official Roblox forums with better moderation

•The genres filter that it was in 2017

• The Bloxy Awards

Thanks for reading this!

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I disagree with that perspective, why should I have to make a game and sell my items in there to reap the benefits of that 40% distribution some creators might not have the facilities to create a game like that and therefore would be missing out on a huge chunk of revenue. I think this is something that should be given to us when users purchase FROM the catalog, if OUR items are bought from other peoples games then I understand why in that circumstance we are given 30 and the game recieve 40, thats seems fair to me. But when users purchase solely from the catalog we creators should be given that 70 - 30 split by default.

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Why do game creators get a bigger percentage off UGC than the actual creator? Games already can freely monetize themselves with premium members and now the ads and portals that are being added. So why can’t the UGC creator get 40% of revenue while games get 30%? It just feels a little unfair to us that others are making more money off our hard work than we are.

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Hello Dan and Manuel!
I have some questions that i would like to share with you.

1 - As stated on a recent devforum post, you no “longer plan to publish roblox-made limiteds on a regular basis.” , but what would this “regular basis” be, considering the 3 years gap from 2019-2022, and the fact that we didn’t get any new limiteds since early this year? I understand that you’re trying to focus more on the “community” side of the things, but i belive it would be interesting if we still had some new roblox-made limiteds from time to time.

2 - Do you have any plans on making a system where developers can sell their marketplace assets for robux? (Instead of just publishing it for free.)
I belive it would be an interesting feature.

3 - Do you plan on making UGC Limiteds tradeable? In my opnion it would increase a lots of demand for them!

4 - Are you still going to make something with Gears and Classic Faces/Heads? These item types never got any new update/features in years, and the last time we got any of them on the catalog was in the mid of last year!

I hope you all have a great day! Thanks.

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Our goal is to make Roblox available on any relevant device or platform. We believe VR offers great opportunities for immersion and shared experiences. At this time, we don’t have anything to announce but stay tuned!

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Our goal is to make Roblox available on any relevant device or platform. Our vision for the Universal Roblox App is to have a seamless and consistent experience on every device that, at the same time, captures the richness and uniqueness of each device. Console is a big area of focus for us and we will continue to improve the experience there.

Stay tuned for future announcements.

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Hello Dan and Manuel,

  1. Are there any plans with audio marketplace? Audio needs to be upgraded.

  2. Well about fonts, is there a plan to add more fonts? Moreover, I am unable to delete a font from an inventory. It doesn’t show me all fonts in the properties, and I cannot search fonts in Studio.

  3. Will anyone be able to upload videos?

  4. Can we expect RTL to be released in 2023?

  5. What is the reason behind Roblox’s 2016 decision to remove the Moderation History? In my opinion, Roblox should bring it back.

  6. Roblox Moderation needs to be improved since I’ve been banned several times for false moderation.

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What does the devrel team think about doing an “AMA” once every month to provide more transparency to the community about the changes being made to the platform?

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What is going on with SurfaceAppearance.Color?

Will we also be receiving ZIndex for SurfaceAppearance soon?

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Will we ever have a more sophisticated foliage system, similar to the foliage tool offered in Unreal Engine?

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Ok, here’s some more questions I’ve got now

Whats in the pipeline regarding plugin integration, could we see Standalone plugins (and its related APIs) again or were these discontinued in the developer space and only used for Roblox’s own plugins, and, generally, what could we see regarding plugin APIs.

How will asset privacy be expanded moving forward, obviously audio is the elephant here, but how and will this increased to images, animations etc.

Will developers be able to reward their own UGC items in experiences when developers are allowed to create them

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The friend activity bar was recently added, and has received a lot of hate/ dislike from the community. Is there any chance that this update will be reverted and the friends playing sort will be added back?

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Will Roblox Studio ever be following macOS design guidelines on the Mac, for example stuff in the Menu Bar rather than inside the Window?

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Wouldn’t it make more sense for creators to receive the 40%? and for distribution to get 30%?

Or AT LEAST give it a 35/35 split?

where we make it even more seamless for item creators to design their own stores on the platform

Could you add a button to all of our item listings letting us link to an experience to assist with this? I’d love to promote a personal store more, but links in descriptions don’t work for mobile users (and it’s messy). Having a “shop in experience!” button or something would help us create better shopping experiences for players.

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