Creator Spotlight: HDFrisk on Producing Fun Simulators With The Gang

When @HDFrisk first started working in the gaming industry over a decade ago, he couldn’t have imagined producing Roblox experiences at a company he co-founded with his friends. In this spotlight, we’re chatting with HDFrisk, co-founder and producer at The Gang. The Gang is an award-winning game development studio based out of Sweden, known for popular Roblox experiences like Strongman Simulator, Sumo Wrestling Simulator, and IKEA: The Co-Worker. HDFrisk shares his journey on pivoting from manufacturing to game development, and how being a producer is like being an entrepreneur.

Starting The Gang :bicyclist:

HDFrisk and the co-founders of The Gang


Fun fact: HDFrisk didn’t start in gaming. He started his professional career as a mechanical engineer in robotics and manufacturing, then pivoted to developing AAA games. In 2019, HDFrisk and four friends he met in the Swedish gaming industry decided to start their own studio, The Gang, which now has over 200 employees.

They first encountered Roblox through a mutual friend in their shared office space, who introduced the team to two Swedish content creators. These creators wanted their own Roblox experience and hired The Gang. The team poked through Roblox Studio and hit the ground running.

Their first experience, Fireville, completely flopped. Nobody liked it and they couldn’t figure out why — The Gang understood gaming, but hadn’t yet understood Roblox. So the team took Fireville down, regrouped, and studied genres and trends on Roblox to truly understand the player base. For example, in their first version, a lot of information was frontloaded and the experience was more open-world. They realized that the Roblox audience gravitated towards more linear gameplay with information presented in smaller batches.

Creating Strongman Simulator :muscle:

One of The Gang’s co-founders was bouncing ideas off his son, who loved the idea of exploring what a strongman does. The team built a prototype for a simulator about pulling heavy items and becoming stronger — and it was really fun. Within a month of building and playtesting, three of The Gang’s employees launched Strongman Simulator in 2021. One week post-launch, HDFrisk saw lots of positive feedback from the community and organic growth. They had figured out how to build a Roblox experience.

Since launch, Strongman Simulator has reached 1.5B total visits. HDFrisk and his team have relied heavily on community feedback to understand their pain points and desires for the experience. As HDFrisk puts it, “Let the players speak the truth.” They’re vocal about their ideas and at the end of the day, they’re the final judge. For example in Strongman Simulator, ideas for certain themes for some areas, such as Space Area and Dino Area, were provided by their community. When they see their ideas implemented, they feel they get credit and take partial ownership of the experience.

Space Area in Strongman Simulator

Dino Area in Strongman Simulator

Producer = Entrepreneur :rocket:

As a lead producer, every day looks a bit different for HDFrisk. With over 40 live experiences and over 40 branded experiences, there’s a lot to maintain. Strongman Simulator and Sumo Simulator require the most attention for updates, requests, and bug fixes. When he’s not juggling live experiences, HDFrisk spends the rest of his time researching and innovating. He sources feedback from the community, tries out new gameplay mechanics, and works on balancing game economics.

To HDFrisk, being a good producer requires having an entrepreneurial mindset. While project managing the day-to-day tasks of a team is a core part of a job, producers need to proactively solve complex problems from a holistic point of view. “Dig where digging needs to be done,” says HDFrisk.

Keeping multiple roles on track, from programmers to artists to game designers, can be challenging as a producer. HDFrisk and his founding team have good insight on how each role functions which helps with setting up scope, time estimations, and sprint planning. It’s also important to communicate with each team member in the details of their work, rather than keeping conversations high level. A lot of HDFrisk’s work involves making sure his team isn’t overwhelmed and can deliver high-quality work within a given timeframe — should the team deliver 10 small features in 2 weeks or launch 1 feature and hold 1 event that makes a bigger impact? It’s a balancing act that takes practice.

Of course with big wins come losses as well. For HDFrisk, “failure” is sometimes necessary to get it right. Sometimes, he and his team will have to completely discard projects they’ve already begun if it doesn’t meet The Gang’s standards. It can feel extremely disappointing, but HDFrisk and the team know they have to find their experiences fun and enjoyable to really believe in them.

Tools and Tips for Producers :technologist:

  • Stay on top of the Roblox user community. Trends change rapidly, so it’s crucial to stay up-to-date. HDFrisk plays 5-10 new experiences every day to understand what’s trending.

  • Organize your sprints with a mix of tools. HDFrisk is a big fan of spreadsheets (his favorite tool), but other favorites include Trello and Jira for agile production management and Miro for whiteboard. In his humble opinion, however, a tool is just a tool. It takes an organized, proactive producer to put these tools to use.

  • Tailor your communication style based on the team and project size. Big teams require more communication in a more structured way, while smaller teams and smaller projects are less heavy in communication. Startup or milestone meetings should be in video/voice format where participants can screenshare and discuss the different features, while follow up and ongoing communications can be in a text-based format. HDFrisk recommends daily check-ins and bi-weekly production meetings to get projects done in a timely manner.

  • Find a mentor. Sometimes you just need a nudge in the right direction. Mentorship can help you discover your strengths, weaknesses, and future goals.


Thank you so much @HDFrisk for sharing your story with us and the Roblox community! Stay tuned for a potential Strongman Simulator 2 in the near future :eyes: — but in the meantime, be sure to follow HDFrisk on Roblox and The Gang on X!

33 Likes

This topic was automatically opened after 11 minutes.

This is unneccecary when the current trends are so blatant. All you really need is a look at the front page.

To anyone who may be reading this, creating a second simulator as opposed to reworking your systems or adding new content is basically just killing your first simulator and making everything your players worked towards useless. ESPECIALLY if your game includes RNG.

Please never do this. At that point, make a completely new concept and don’t advertize it as a sequel of a previous simulator.

This is a personal opinion, I’m just being vocal and speaking the truth.

Thank you for shoving a bajillion popups in my face (including a $130 item) upon joining the game then proceeding to ask me to pay to remove them. Surely I wouldn’t have to buy it again if you made Strongman Simulator 2, right?


The $130 “Super Pet” advertized on the update log. (left)

Also, why can my items collide with other player’s items and prevent both of us from moving (allowing players to grief other players)? Did no community members really catch this?

Atleast VIP servers are free.

As for the other game mentioned, Sumo Wrestling Simulator, the first thing I was prompted with upon joining was a request to allow the game to send me notifications, despite not being able to even experience it for a second. Also, it’s literally just arm wrestle simulator with another name so I won’t even talk about it.


Did none of the budget go into testing? If a single player can figure out objects colliding with other player objects is a problem in under 5 minutes, I’m sure two testers could make sure this game was at least slightly polished, let alone two developers.

-9 likes remaining to ratio the spotlight itself

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Could we find a new name for roblox simulators? Its getting really confusing when you normally refer to simulators as games like MS Flight Simulator, iRacing, DCS, etc. I almost thought these guys were producing something actually good for the platform rather than this cashgrab garbage.

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Honestly, this Creator Spotlight looks for me like a failure.

I understand that simualtors can be good, but this one is total L, and won’t get much support from developers, at least in comments. This group as I understood specializes in trending simulators, which is lame for me - just following trend. Yes, it will make money, but in situation of roblox it’s a failure at making something good, and looking at what guy above me showed, blatant exploitation of kids on “BUY OP PET!!!”. All this group did is rolled lucky number on algorithm - nothing more.

So, in short, this post proves that Roblox wants us to make copypasted simulators to make children brains rot. Thanks.

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I left it out but most of the games published by “The Gang” have AI-generated thumbnails resembling the quality of the “AAA” games that they actually create.

And yes, THEY’RE ALL DEAD! Even Impossible Squid Game! Glass Bridge 2, a game following the current trend, has more players than every game here combined

This dude plays 5 slop games a day for actual naught.

11 Likes

roblox pushing creator spotlights for actual slop simulators its over :sob:

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This makes this creator broken spotlight even funnier. AI is good, and can help alot in tons of tasks, but this guys not even tried to make good AI thumbnail. FFF tier awarded.


Maybe they tried to use this spotlight to catch some attention and advertise themselves? :thinking:

2 Likes

Nope. Only DEVELOPERS use DEVFORUM. NOBODY, is crazy enough to use here for advertizement.

(I believe, could be wrong,) these are mainly to provide insight to your game and development process and give tips to smaller developers to create and grow their own games. But every spotlight I’ve seen is just the generic “plan out your game” stuff I’ve seen 30 times before.

My advice to developers is to make a game you would play yourself. Probability states that you are a sane human being, meaning you will attract sane human beings to your game, and actually enjoy playing it with people. You’ll also notice… ISSUES! You probably won’t even need to hire testers, If you’re playing your own game and having fun and you notice that the hitboxes suck, that’s what you’re gonna change next. (I’m talking to you, Blue Lock Rivals, I better not catch you on a creator spotlight)

If you make a game just for others, especially younger players, you won’t enjoy playing it, you won’t enjoy developing it, and your players will grow out of it. (Like what happened here)

3 Likes

They created over 40 games, and only one of them (Strongman Simulator) was a real success. HDFrisk may not fully understand the Roblox user community. :sweat_smile:

The entire studio revenus relies on this game and the differents brand partnerships, he seems more like a businessman than a true developer.

9 Likes

This spotlight has made it truly apparent that Roblox is very out-of-touch with games that the community actually likes.

It isn’t just the game, it’s the genre. Simulators are generally not unique and have the same systems/repetitive gameplay to where they become very unfun, they tend to have a burst of popularity and immediately die.

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“Fun” is certainly a choice word here.

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I just wanted to say this has been very informative and it’s great to see the insights of some of Roblox’s most gifted producers.
I, myself am a fellow spreadsheets fan, commonly spending a solid 15 minute a day just doing random things in Google Sheets.
I made sure to follow HDFrisk on Roblox and the Gang on twitter, and I’m excited to see what you do next.

1 Like

It’s the right word though, fun is what 3 million loyal supporters would also use.

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Good games? :x:
Cash grab brainrot? :white_check_mark:

I do not like the direction Roblox is going when it comes to homepage games

6 Likes

Don’t bother replying to them they are a baiter/troll.

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I absolutely love when Roblox puts up predatory slop onto a pedestal as if its inspirational to look at how yet another team on this website made yet another simulator game with bright colors, intrusive advertisements for gamepasses, and basically promotes gambling towards a younger audience.

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Pretty sure they were being sarcastic.

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They have a history of making posts/responses like this. I believe they are replying to me because I called them out for it in the past.

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