This is kinda sad, this really does show how roblox doesnt actually listen to their community cause if they did they would’ve known we all hate simulators.
Like guys read the room omg.
Compared to others this one also had a lack of information, but I did find some of the things mentioned here of use.
Roblox wants us to make whatever earns them the most money, which is sadly, slop. This whole post is so disappointing to see that roblox leans into some of the trash outputted by shameless creators looking to grab a quick buck off children. You can see this through the AI thumbnails, and genuine cashgrab nature of the game (see post 3 here, with 130 dollar “super pet”!)
It’s honestly a shame that this is what is happening on this platform, to the point where roblox is enabling it. I see people say “there is a lack of good content/games nowadays”, and that is primarily because people come to roblox looking to “get rich quick”.
New trend; team of developers outputs cashgrab in 2 days (i.e squid game based experiences)
Other developers copy this, replicating cheaper versions of cheap games
Trend died; child attention span broke - move on.
It’s genuinely concerning that many don’t even realize the reason “there aren’t any good games” is deeper than just “well children want cashgrabs”. It’s because roblox is tailoring to these types of people who will earn them more money.
Surprisingly, one of roblox studio’s and roblox’s biggest advantages and selling points - the fact that you can quickly produce games, and publish them with ease and play hands on - seems to be leading roblox down a bad path, since it makes these types of games even easier to produce.
Impossible Squid Game! Glass Bridge 2 is an example of a likebotted game. Strongman Simulator has some similar stats (150-250 likes a day and under 20 dislikes a day). Great way on manipulating newcomers that the game is really as great as it appears to be.
It’s not the first time bringing up how these games are doing shady things behind the scenes with their ratings. Nothing about this is natural. I can see how a game like DTI has a high rating since it’s on the front page and is generally liked by its audience but not these cashgrabs, what exactly is so good about them? Do players enjoy being spammed with popups to buy things?
I see the OP giving advice to stay on trends, all this does is contribute to the platform being full of garbage and original experiences being ignored. HDFrisk for sure loves spreadsheets! They help him find new ways to extract money. Roblox is a business to them. Their group has 26 game managers, all looking at game stats and getting more robux from their playerbase. I’d rather see up and coming creators spotlighted than someone who views Roblox through corporate means: not only is he a developer of that game but he is an admin in the official Roblox groups for Amazon, Dreamworks, Australian Open, Samsung, NHL, etc. All this makes it seem OP is a paid promo post for HDFrisk. I’d like to see the dude post here but guess he’s busy with his spreadsheets! OP implies like he got to the top with hard work when we know $$$ is involved in everything here.
I think this is conspiracy territory accusing them of likebot, but it IS very strange. DTI is generally not liked by a whole gender (as it caters more to females) so you’d normally expect it to have at max 85%.
I think people simply just don’t care enough to dislike games, especially since it probably will not affect the game’s ratings or promotion whatsoever. It’s like people just choosing not to vote because they don’t think their vote would matter.
Another big factor is developers being able to set an incentive/reward to liking, favoriting, and joining the group of a game, for example RIVALS.
However, there is no incentive for disliking a game whatsoever. People also may like for something, forget about it/get scammed, and not care enough/forget to dislike it.
By the way, I still find it sketchy how a game can tell if you liked or favorited, because when I checked:
It was against the TOS (now removed after popular games started doing it???)
There was no public API that I found for it, how do they know???
Maybe I just searched the wrkng term and couldn’t find a way to do it but it’s still sketchy. If anyone knows how games do this feel free to speak up though.
very quick edit:
I found this, assuming they do the same for favorites
Funny how roblox promoting simulators instead of creativity. I would suggest you guys advertising the hidden games(games those are not on the front page and are more than simulators)
I skimmed through their website and there is literally only ONE game that I might consider AA, but all their other games were either made on Roblox (literally impossible to meet AAA standards) or Fortnite (Epic Games did all the heavy lifting for you).
Anyway yeah this is a flop of a spotlight, please improve your game recommendation system so that way it makes it easier for you to find actually good games.
I can confirm this is the case. Until about 2021-2022 it was “okay to offer players promo codes for in-game items only so long as they are not in exchange for something (e.g., in exchange for a thumb up on your game).”
At some point in 2022 that rule was removed entirely, and since then you are (presumably) allowed to directly offer rewards for giving your game thumbs up/faves, despite that being the scummiest thing to possibly do.
I’m not gonna go through every single day of the web archive to find when the rule was removed, but here’s a link to when I last saw the rule appearing: Roblox Community Rules – Roblox Support
I hope the next creator spotlight is about someone who uses AI in every one of their own work and makes sure that nothing they work on isnt at LEAST made 50% by generative AI. Someone who creates 4 experiences a day minimum.
I’ve actually made a game exclusively using AI. It was ok. My sister liked playing it but when Assistant advances, ai generated games will be the future of the platform.
This is false. ChatGPT can actually generate some pretty fun and unique concepts for things, for example attacks and spells. I don’t peraonally seem to like most of the game concepts it’s generated but it has given some really good ones that alot of people would play.
The best part is, the AI won’t give you generic simulator games when you ask for ideas.
Roblox doesn’t sell the same technology every year with 8gb of VRAM at a 200% price markup, so, I don’t think he’d like talking here (unless ROBLOX integrate AI everywhere, even in the home screen)
Obviously it can’t innovate but it can iterate and in this case. Roblox’s built in AI created a game where you run around towers that exploding as you fall through layers.