Finally! Now plugins can actually made with some degree of revenue. Ditching Robux was needed to make plugins remotely worth it. The race to the bottom we had of <500 Robux plugins made robust plugins really hard to justify making because there was literally no path to paying for the time over making a game.
Edit: have checked out the store. A lot of the plugins are now super overpriced (thanks again for forcing $4.99 minimum!) and now the only thing i can say is “why didn’t i pick these up for cheap!”, not “this is so good, i can now spend real money instead of robux i earned from a game!”. It’s insane how different Roblox is now. I stopped being a player years ago when that was ruined, now they’re coming for developers? Time to learn unreal engine…
Cough
Why do you want to price plugins that cheap? This is a 1-time purchase for a development tool to help make you money, not an avatar item. Plugins take days, weeks, or even months to make and exist to aid in development. We don’t need the same race to the bottom that UGC has gone through.
Cough
???
You don’t need paid plugins to create a game. In the past couple of months of working for Virtual Valley Games, a group that does pull in a decent amount of money with several games, I have used only 1 plugin: a simple weld plugin, which has been free for well over a decade. Premium plugins help with development, but they are in no way required.
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