For some reason when I load into the game, the creature just seems to spin very slowly, just lazily spins around and i have no idea why. That, and the animations wont play (The only three anims i have yet are a core, 2 idles, and a walking anim). I first tried to load the creature with the anim script (Which is the usual roblox anim script) in a creature, and tested it… that didn’t work, and it still spun around, and then i tried loading myself in with the creature as a startercharacter, which didn’t work and couldn’t really move very well.
I checked to make sure the HRP was the primary part of the creature, as well as make sure everything was unanchored and cancollide, except for the HRP which is unanchored and uncancollide.
Would appreciate if you’d provide footage of the problem so it’s easier for us to help, but another way is receiving more information about the problem.
Such as we’re you able to open the rig inside the animation editor without any errors? Are there any parts that are situated near the feet since that may also interfere with the gameplay.
When you loaded the creature as a startercharacter where you able to look around and move around the X,Y,Z axis? Is any of the mesh boundaries stuck on something.
Have you Set the Hip-height correctly, your model’s feet could be stuck in the ground making it unable to jump and bugging out. I would suggest trying a higher one if you think it was already set to see if it can temporarily fix the problem.
That worked! I’ll mark that as a solution in a min… but for some reason my animations for the creature wont play. What i did was I ripped the animation script from the normal roblox anim scripts… by play testing and copy pasting. Then i replaced the animations inside the script aswell as in the hierarchy of the scripts, the physical animations. But they wont work.