I removed it.
But why do you need the plugin source?
UPDATE v1.2.3
- Added
init
command - default.project.json no longer gets updated each time the sourcemap does.
Initializing a Project
You can now call the init
command on the creeper_cli binary. This will create a default ‘base project’ which you can use to quickly get started with creeper_cli.
(Note: src
at the end is optional, and the src
directory will be named game
by default. See Below.)
“I use Rojo a lot and would like to try CreeperCLI.”
Fear not, by adding src
at the end of the command will rename the game
directory made by default to src
. (This also changes for the creeper.toml
)
I really like this plugin so since I’m not good with rust I wanted to help you with the Roblox plugin since it looked kinda messy… But since I removed it nvm I guess
Oh, yeah sorry. It’s somewhat more annoying to re-upload the plugin file each time.
It also doesn’t let you see what changed I guess.
How to get the plugin’s source code:
You can use InsertService.
If you have the plugin from the creator store / library, you can just run this to get the Plugin’s files:
game.InsertService:LoadAsset(18662197402).Parent = workspace
UPDATE v1.2.4
- added version command
- added pizza command
- fixed some path things (scripts now create luau files instead of lua files)
- fixed not being able to create
init.luau
UPDATE v1.2.5
- fixed disconnecting if unable to get file extension
- fixed the StarterPlayerScripts part of
init
command
UPDATE v1.2.6
- Fixed the update command (it actually works now)
- Just call
update
and it’ll update the exe.
(This is not required if you use rokit/aftman since they can change the version on their own.) - Fixed the
init.*.luau
not creating when you update the one in studio. - Modules can now be created through
init.luau
inside folders. (This didn’t work before) - Fixed StarterPlayer not being made during
init
(I forgot to add this before)
Fixed a serious bug where it was making server.luau
instead of client.luau
.
(Turns out I forgot to replace server with client and that single word fixed it. I love programing )
I re-released v1.2.6 so you can update the exe.
For any fusion / roact / story creators.
You can now name modules *.story.luau
and it’ll work. (Before it only used the first name).
If there are bugs please tell me. There seems to be a bunch of them around.
Please Update the Plugin
ngl this is very epik update for all the UI nerds
By the way, the current update v1.2.6 is broken, and I suggest using v.1.2.5 for now if it works better.
(Try both and see which is broken)