I have a game that will simply and efficiently save the players data once they leave the game by using Players.PlayerRemoving(). but ive gotten multiple reports that if a user is removed from the server via a roblox issued removal (Same account launched from a different device, Lack of memory), their data will fail to save and be wiped.
Has anyone ever had this issue before? Is this possibly an oversight that i missed? If so can someone please let me know what I can try to do to fix it.