Problem
When beams and trails broke, I had parts that also reset their colors and materials to default. It only seems to happen to models which have neon parts in them. Also, the neon parts have reset colors to default as well.
EDIT:
I just discovered a new problem with this. When I run the following command line scripts
for _, item in ipairs(game.Workspace:GetDescendants()) do
if item:IsA("Part") and item.Name == "Base" and item.Parent.Name == "Light" then
item.BrickColor = BrickColor.new("Dark taupe")
item.Material = Enum.Material.CorrodedMetal
end
end
and
for _, item in ipairs(game.Workspace:GetDescendants()) do
if item:IsA("Part") and item.Name == "Neon" and item.Parent.Name == "Light" then
item.BrickColor = BrickColor.new("Institutional white")
item.Material = Enum.Material.Neon
end
end
After awhile it will revert back to default.
Additional Information
Parameter | Value |
---|---|
Problem Area | Studio |
Problem Component | Rendering |
First Noticed | 4 Sept 2024 |
Priority | Critical |
Impact | Critical |
Annoyance Level | Extreme |
The beta features that I have enabled are as follows:
- Assistant Preview
- Material Generator
- Texture Generator
As for plugins, I have a bunch that are installed, but very few are enabled. The ones that are enabled are listed below with links to their details page on the Roblox store website:
Expectations
What I expect to happen is that the properties of parts are not reset to default.
Visuals
The parts was supposed to be Corroded Metal and Dark taupe, but here it says Plastic and Medium Stone Grey.
Reproduction
To reproduce the issue, perform the following steps:
I just loaded in the file and found it like this.