I suggest you add some cracks and dings in the walls with unions, this will give it more of an underground dungeon feel to the game
I would, but it would mess with the collision of the wall and I think I would have to put alot of effort trying to add detail. though I am doing something thats similar, but importing models from blender to have a more caveish feel to it.
I couldn’t think of much things I could add other then the recently added lamps.
I thought about maybe adding some sort of flags and vegetation to help with the boring brown throughout the level, but I plan to change the color scheme to more bluish night sky once the player gets to the end of the obby.
Your design looks on-point. I just feel as if it’s a bit empty. Keep working on it and you’ll have something great!
It would look nicer if you changed the materials of everything to be something else rather than SmoothPlastic! You’re a great builder!
I’m trying to keep with the SmoothPlastic style since it doesn’t look to good with repetitive material textures.