I’ll make sure to add some of these ideas. 100% adding the demon tail, but i’m not so sure on the yellow halo, because of how odd it would look like in the white particles. Also the demon already has horns, which are barely visible from that angle. And for the angel dress, i don’t have enough experience on blender to be able to add 3D shirts on my monster skins.
Thanks for the ideas, ill make sure to add the demon tail as soon as possible!
The thing the Angel is carrying seems very vibrant to me. I don’t know if that’s what you want but personally I would make it less bright (I know an angel is a bright and divine being)
Do you still think i should change the brightness now that you’ve seen the sword better? Please let me know! I’ll be happy to change it if you still prefer it being less bright. After all, this is a horror game.
Its up to you, but since its a horror game a light element might work with tension but I don’t know much about that. It can also be a pay to lose character and people might not play it because you can see them in dark areas, when the devil you might not be able to see.
This game i’m currently working on, called Grief, is a mix of dead by daylight and granny. It has a really deep and unique story and game mechanics. I’m looking to be unique and stray from this whole Piggy ripoff thing, keeping the focus on what really makes a game good, originality. Yes the skins aren’t meant to literally be a demon or an angel, rather its meant to represent it, while keeping its 11 arm identity. You could think of it as a human putting on a cat costume. Its not a cat, its meant to represent a cat.