Cross-place session time persistence behavior

Hi DevForum,

I’m currently developing an experience and considering a multi-place TeleportAsync model. All of these places will be under the main universe/experience, and we’ll teleport between games. I’m wondering if the algorithm/session time metric is reset / tracked when you teleport between places in the same experience. I need to optimize game for the algorithm and cannot afford to lose session time between teleports.

What is your experience with this? Does anyone have any concrete metrics or anecdotal evidence that session time is persisted between places in the same universe/experience? I’m assuming that Roblox has persistence/session continuation, but regardless I would appreciate your input.

Much love,
Chase

NOTE: Moved this to a more appropriate category from Development Discussion

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Did you just wanna make teleport time shorter?

P.S. Seem you need to transfer data cross places… well you can use TeleportData, i need get exactly question to find solve

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No, I’m wondering if Roblox’s session time metric that the recommendation algorithm uses for ranking gets reset to 0 when I teleport users between places inside the same root experience.

It doesn’t really explain anywhere in the documentation for analytics Cross-place session time persistence behavior

It’s advisable to assume that session time may reset upon teleporting between places within the same experience since it isnt clear

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