Hi DevForum,
I’m currently developing an experience and considering a multi-place TeleportAsync model. All of these places will be under the main universe/experience, and we’ll teleport between games. I’m wondering if the algorithm/session time metric is reset / tracked when you teleport between places in the same experience. I need to optimize game for the algorithm and cannot afford to lose session time between teleports.
What is your experience with this? Does anyone have any concrete metrics or anecdotal evidence that session time is persisted between places in the same universe/experience? I’m assuming that Roblox has persistence/session continuation, but regardless I would appreciate your input.
Much love,
Chase
NOTE: Moved this to a more appropriate category from Development Discussion