Cross-Server chat?

I’m making an infinite game where you traverse through space, and it’ll most likely be one player per server. I want people to communicate though. I thought about MessagingService, are there any limitations on it? Is it slow, fits the case, or should I use datastores or something?

You should use messaging service because they have events. Here are the limitations:

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datastores are not as efficient as data stores have a higher limitation and is slower