Cross server matchmaking demo

For a few days i’ve been working on a basic implementation of cross server matchmaking for a blox royale update and I finally got it to work, it runs 100% in roblox and works by storing a list of server IDs in a datastore and communicating through messaging service, it also allows for functionality such as matchmaking players based of a ranking and game modes :smiley:

Feel free to check it out here:

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That’s awesome, well done!
I’ve read about people who say it’s unreliable etc. I don’t know HOW unreliable they are, to what extent - at least I read that they can be somewhat.

What are your thoughts on this? And has it been a problem?

I wrote a whole thing about datastores and how they can be unreliable if used for critical systems, if you’re curious.