So I want to make my own type of crystal in which I use 2 suqare with the same size. There is the inner and outer square. I want to rotate the inner square in a way to make it stick out on each side of the square.
So rotate it on 2 axes instead of just 1 to get the points facing out in the middle of all the faces.
If you’re doing it in Studio just put the 2 cubes flat on the baseplate so they are square to the X, Y, and Z axes and use the Rotate Tool to turn one 45°.
Now press Ctrl L. The tool will change to rotating in world space instead of the rotation of the object you have selected.
Rotate the angled cube 45 degrees.
You should have the crystal you want.
@Philipceo90 The shape you want is not possible to get by combining two cubes because you need six corners (for the six faces of the first cube) whereas a cube will have eight.
Geometry is obviously not the forte of some of the other individuals in the thread.