Still a WIP
Generates a voxel field that forms around geo, can be deformed and reformed by “bullets”.
Optimized in a variety of ways, from not allowing overlapping voxels to greedymeshing the inner regions into simpler parts. Has the “expanding” I wanted to achieve.
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Pretty cool, looks close to the actual smoke from CS2.
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This is actually really amazing looking, it would be cool if you could get grenades working with the smoke, but further i think you did an amazing job on creating this as realistic to the actual game as possible.
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Thank you, I actually updated the video to show the “grenade” part and the improvements
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Do you have any plans to open source or sell this kind of tech? Volumetric smoke is something i’ve wanted in roblox for years.
This is one of the coolest things I have seen by far
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This smoke field looks good! Nice job on it!
How does the light reflection work? I’m trying to implement this to my own smoke vfx.