I think once CSG is stabilized, a function to slice would be really handy.
Thoughts? Opinions?
This is an example, this did not actually split, Just an simple visual demo.
I think once CSG is stabilized, a function to slice would be really handy.
Thoughts? Opinions?
This is an example, this did not actually split, Just an simple visual demo.
You can do this with plugins already. I think if they’re capable of doing this they might as well just give us full functionality.
It is not HARD to do this, but a built in feature would be nice. The other option is to duplicate whatever you need to cut in half, and just remove the opposite halves. A lot of work that could be simplified.
I don’t think I explained it well enough.
CSG is really sketchy. Look at Maya or something and see how fluidly their ‘CSG’ works. Roblox is doing things far too inefficiently/slowly. They draw TONS of excess triangles and to union it takes up to a few seconds. I heard one of the admins say that recoding CSG is an ongoing project that they’re trying to find a perfect solution for.
Does Maya have to do all the physics related stuff as well? I think that is where CSG is slowed down.
When CSG is mostly bug-free and faster, it will be lovely.