Here’s a strange thing. This union is not visible (even though transparency is 0), and something wierd happens when you try to negate it.
It was just a wall with a hole in it (for a door), something wierd apparently happened to it while I was doing stuff. I don’t know when/why, though. :shocked:
Zeekers, do you still have the components for that (i.e. ctrl+z back a bit to get the components)? I think if you’re getting that error then the ChildData is corrupted.
This one seems like a bit of a doozy. My buddy IceTaurus actually found this one and showed it to Khanovich at RDC East. As he is not currently a member of the dev forum I’ll post it here for him.
In his words: [quote] The “BuggedUnion” on the right does not use any neon, and has a decal on one face of the union to make it a darker red. The entire part uses plastic, but as soon as a neon part is added into the workspace, the union glows.[/quote]
I myself have run into this issue as well when trying to texture a union. There’s a simple repro place attached and it can also be seen at this place where the same is happening to a completely different union (that has a decal on every face to make it darker).
After unioning some parts to create smooth edges,shadows glitch out terribly.
Check out images to see more details. [/quote]
Do you have the repro place for this? That probably shouldn’t happen![/quote]
This happens all the time, when unioning parts into long parts (such as a high rise building), there happens to be really bad shadows which don’t make any sense
Silent, you should edit the OP to say that repro files are a necessity for bug reports here here because you must have the appearance of a wizard that people think can magically fix a bug just by looking at it.
Without a repro place I’m unsure if this is a rendering issue, a CSG issue, or both :([/quote]
But I did attach the file…
EDIT: Can rbxmx files not be attached? I’ve tried attaching as a zip file this time.