I was in studio like usual and I work with unions quite often. However, my entire building technique has been messed up due to a new glitch with Unions. If you create a union and resize it, you will get something like this:
Now you can only resize unions if you expand it like you would a cylinder mesh. It used to scale like a “Ball” where all the angles would size the union. Heres an example:
I think what he means is that he has to increase all 3 axes now before he sees an increase in the Union’s mesh. Before it would adjust the other 2 axes when you resized one of them.