Unioning on CSG V3 nowadays comes with it’s own issues, but one issue I’ve recently noticed is that the shading of all unions are glitched. When SmoothingAngle is 0, the shading faces look reversed, when you set SmoothingAngle to 1 or in another value the issue sort of fixes itself, but the shading is still messed up, specially if you have cylinders incorporated into the union.
When you also insert a decal into a union nowadays, the decal will show in the opposite face and look exteremely glitched. When you insert the decal for example on the left side, the decal shows up on the right side, plus as mentioned the decal looks extemely glitched.
I’m pretty sure in one of the other posts about this same topic someone suggested changing smoothing angle from 0 to 1 and back to 0 and it ‘fixed’ the issue.
Experiencing this in my studio as well since 3 or so days ago. It somewhat makes my cab look overly metallic after the union (the initial blue and the cab union shows a considerable contrast in comparison)
there shouldn’t be ANY way this issue keeps occuring without the Roblox staff noticing this too. im extremely surprised about how this even passes the QA test, this issue been going on for a few days/weeks. no ways to resolve it besides ways to break your texturing. come on, Roblox.
I am still having the problems as listed in one of my devforum posts, sadly I cannot post bug-reports, so I will link it here. Please revert this update so developers CAN use CSG v2 without being forced to V3 and having bricked engines.