Experiencing this in my studio as well since 3 or so days ago. It somewhat makes my cab look overly metallic after the union (the initial blue and the cab union shows a considerable contrast in comparison)
And then changing the smoothing angle does this as if it’s trying to fight with the shading
The decal issue for me shows up on both sides as noted by Dan but leaves only one face internally without the decal
8 Likes
paquito02
(MistaOriginalName)
July 6, 2023, 4:45am
#6
Even unioning simple objects causes weird shading issues. (yes, I enabled “Use part color”)
8 Likes
It seems Roblox is refusing to respond to this issue after forcing CSGv3 onto everyone. How sad.
7 Likes
Anyway, more views of this issue occurring:
5 Likes
Imprezive
(Imprezive)
July 7, 2023, 6:36pm
#9
there shouldn’t be ANY way this issue keeps occuring without the Roblox staff noticing this too. im extremely surprised about how this even passes the QA test, this issue been going on for a few days/weeks. no ways to resolve it besides ways to break your texturing. come on, Roblox.
(Image courtesy of user “hurtfuleagle2”)
10 Likes
@subcritical could this be a result of the new part shape/size changes? This problem seems to have started around the same time it was released.
Hey everyone,
We have made a number of quality-of-life fixes to the BasePart.Size and Part.Shape properties over the last few weeks.
Let’s dive in!
Improvements to Size
Before, Size was supposedly locked so that X=Y=Z when Shape was set to Ball.
This behavior was broken in a way that could lead to clients and servers disagreeing about the size of the sphere. The Y and Z axes would only snap every other time Size was set to a new value.
This restriction has been lifted: Spheres can be given…
2 Likes
Focia19
(Focia19)
July 7, 2023, 8:51pm
#11
We’ve file a ticket to your internal database, and will start investigating!
Thanks for the report!
23 Likes
I tried it and it didnt fix it for me
1 Like
Any updates on this bug? It seems major enough to be high priority in my perspective.
Also, why does it say that this topic has been solved? It definitely has not been solved as the bug is not fixed yet.
3 Likes
Focia19
(Focia19)
July 11, 2023, 12:28pm
#15
It’s because the OP marked it as solved and an automatic lock timer has turned on!
Please don’t mark a reply as solved if that’s not the case, as it’s messing our internal process as well!
We don’t have updates yet, but we may have some this week! Thank you for your patience!
8 Likes
Here’s another example of this bug where the color on the union is different even with UsePartColor enabled
4 Likes
WH_10
(WH_10)
July 12, 2023, 5:04am
#17
After checking to replicate the bug today, it appears that it already has been fixed. Even un-unioning bugged unions appears to fix the issue.
3 Likes
More views of it seeming to be fixed! Great news!
Only slight issue is that unions are not fixed automatically and you must separate/redo them for the shadow issue to be fixed.
1 Like
dxpsoul
(dxpsoul)
July 12, 2023, 6:49pm
#20
I am still having the problems as listed in one of my devforum posts, sadly I cannot post bug-reports, so I will link it here . Please revert this update so developers CAN use CSG v2 without being forced to V3 and having bricked engines.
1 Like
I’ve had this exact same issue! Negating parts just makes them dark and there is no real way to fix it.
1 Like
I believe this is fixed by now? Can anyone deny this?
1 Like
This has been fixed. It can be marked as resolved now.
1 Like
dxpsoul
(dxpsoul)
August 16, 2023, 6:29pm
#24
I can deny this, still having problems with unions.