Ctrl Shift V no longer pastes into all selected objects

Sometime within the past week Ctrl Shift V’s behavior was broken. You used to be able to use it to paste your clipboard into all the objects you have selected, now it only pastes into the first object you selected. Bug occurs 100% of the time, Windows 10, Studio version 0.304.0.145042.

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If this is the case, i’d really appreciate that feature to be returned or fixed.

Does it still work using the right click menu? Is it only a hotkey bug basically?

It does not work using the right-click menu.

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This works correctly for me. Can you provide a repro?

pasteintodoesntwork.rbxl (12.8 KB)

Try copying the texture on the rightmost part into the other three parts at the same time. It doesn’t work.

We’ve actually had a bit of internal discussion about this. What would you expect it to do when pasting into multiple items? Currently when a single texture is pasted, it activates the tool to pick a side.

For textures and decals I’d expect it to give me the face picking tool, then have it paste the texture into each part in the selection on the face I just chose. For any other object I’d expect it to just paste into all objects in the selection.

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Preferable behavior would be the picker for decals inserted through the toolbox, but decals pasted/inserted through Advanced Objects should not use the picker. The toolbox is more of a visual/interactive tool, but the clipboard/advanced objects are used for inserting instances – not changing their properties. Every time the picker has come up outside of the toolbox it’s been a hindrance to my workflow. Sometimes I think the clipboard is broken before I remember the picker is enabled.

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Is there a reason why you need the picker for multipart decal pasting? You’ve already copied a decal, so wouldn’t it have the right face? If you want to cover a number of parts in decals, you can either cover the original with the picker or through the properties pane before copy+pasting into all with the correct faces already set, versus getting the face picker on paste and only being able to set with the picker (which is a problem if a part is visually obscured).

I frequently find myself needing to paste things on different faces and my proposal would save a me a few clicks and work a bit more as I’d expect it to.

So you would, for instance, have a decal on the Front face of a part, copy that, and want to paste it onto the Top surface of any number of other parts?

Yes, quite frequently. Usually it’s more with textures as I work with those a lot for roadway segments.

Going off of that, do you think decals and textures should work the same way? Or would it be more intuitive for you if they weren’t?

I think it’d be more intuitive (for me at the very least) if textures let you choose the face and decals didn’t, but both pasted into all parts.

I think it’d be more intuitive if decals/textures worked the same way – they’re nearly the same instance except textures repeat.

As for the picker, I would still suggest against it for pasting instances as it forcefully shifts control and would still result in bug reports (you don’t know the picker is active until you mouse over an unlocked part and wonder why your decals are changing parents). Not using the picker is slightly less than ideal for those who need it, but it doesn’t interfere with the user’s control over the window, and they’re still free to use the picker when they originally create the decal that’s copied. In @TwentyTwoPilots’s use case, he could:

  • Copy/paste the decal and then change the Face property of all the selected decals at once in the explorer pane
  • Clone the decal, assign it to the target face, and then cut (removes dummy decal) + paste into selection

Again, I know this isn’t as ideal for TwentyTwoPilots, but it seems like the lesser of the two evils. We could maybe add an option in the Studio settings, but I don’t know if that’d be bloat or not.

I disagree, defaulting to the picker for textures / decals gives a lot more control to the builder when pasting, and the picker is incredibly easy to figure out the first time you’re forced into it. When I paste a decal or texture I expect to be able to use the picker. It’s a logical next step when pasting such an object, I disagree in your assessment that forcing controls over to the picker momentarily is a problem.

Did this ever work? I remember trying it and being told I can only paste into one object.

Yea, up until maybe a week or so ago.