Toggling handles to move in local/world space only currently works with single parts and it would be 100000x easier to build if this was a thing.
Example: Moving this cluster to the other side:
Trying to flip it
Toggling handles to move in local/world space only currently works with single parts and it would be 100000x easier to build if this was a thing.
Example: Moving this cluster to the other side:
Trying to flip it
The issue is this becomes a little difficult with parts rotated differently, it’s why things like GetModelCFrame are deprecated, and instead PrimaryParts are encouraged. What defines the local space of a group of parts?
There might be a solution but that’s one of the hurdles.
Most building plugins use either the first or last selected part to define the local space of a group of parts. Most building plugins also allow one to set a part to base the local space on, if the automatic first/last isn’t good enough.
Partially-fulfilling feature request: Trello
You could probably get @Seranok to expand that to include model local space for rotation instead of just movement.
FWIW, I’m used to having “global”, “first”, and “individual”. That’d be nice to have…