Cubic Mayhem! Change log


This post will be used as the changelog for my game Cubic Mayhem! which I am currently working on.
You can check out the game here its cool
I also post stuff about my games earlier on my twitter, and you can send me all feedback on my game here please follow me


Known Issues


Current Version: V 1.0

Changelog


Recent

V 1.0

1 Total release in this version

V 1.0 - 12/24/20

Changes
  • CHAOS game mode
  • New event: Map Expansion
  • 4 New relaxed mode sections
  • Added 10+ music tracks
  • Reduced the price of Reveal Key + End dev products from 25 Robux to 20
  • UI improvements
  • Improved 5 sections
  • Added level-up + finish effects
  • Added 5 badges
  • Added notifications for when VIP server owners toggle events and checkpoints
  • Performance Improvements
  • Timer speeds up faster when all players have finished
  • Lobby improvements
  • Players names now shows when they buy a round event
  • Enabled Voice Chat
Removed
  • Removed 4 music tracks
  • Removed sections 28 and 35
Bugs
  • Fixed portals and made teleporting a lot more smooth
  • Fixed killbricks
  • Fixed music player
  • Fixed coin event
  • Music player was muted on join
  • Others I probably forgot about

Older Releases

V 0.2.9

1 Total release in this version

V 0.2.9 - 12/24/20

  • Relaxed gamemode
  • Anticheat things
  • Checkpoints no longer place while typing
V 0.2.8

8 Total releases in this version

V 2.8.5 - 11/24/20

  • 3 new sections
  • 1 new pro sections
  • new method for tweened parts time
  • hotfix: disabled MapExpand event because this causes the game to be unbeatable sometimes
  • Enabled section rotation for sections with conveyors
  • Future lighting

V 2.8.4 - 11/12/20

  • Increased chance for pro sections
  • 1 New pro section
  • 2 new pro sections
  • New conveyor velocity method

V 2.8.3 - 11/11/20

  • Small ambience particles
  • End visual
  • Section Tweaks
  • Trail particle fix

V 2.8.2 - 10/27/20

  • Anti walkspeed, tp, out-of-bounds measures
  • Filled key decal not appearing
  • Updated VIP gamepass Icon

V 2.8.1 - 10/25/20

  • 3 New game events
  • Coins not rotating sometimes
  • Random events cost; 60 > 50
  • New key decal

V 2.8.0.2 - 10/24/20

  • New game thumbnails

V 2.8.0.1 - 10/16/20

  • New game icon / logo

V 2.8 - 10/11/20

  • Game Events, can happen randomly or bought in the shop. 8 different events currently.
  • Phase 2 of the build overhaul: UI revamp, updated textures
  • Minor controller improvements
  • Balanced existing sections
  • 2 New sections
V 0.2.7

6 Total releases in this version

V 0.2.7.5 - 10/8/20

  • Updated a few textures
  • 4 New tracks
  • Collectables would stop rotating on death
  • Section Balances + Tweaks
  • Fix music not muting + Fade
  • Larger parts take longer to burn in Inferno
  • Adjusted Kill barrier percent in Inferno + Pro gamemodes

V 0.2.7.4 - 10/7/20

  • Datastore save is much faster. This means faster portals.
  • Phase 1 of the build overhaul
  • Player shadows are gone
  • Changed VIP text color
  • 5 new snazzy tunes
  • Section Tweaks
  • Minor optimization during map generation
  • UI Scale changes

V 0.2.7.3 - 10/1/20

  • V1 New lighting
  • Game optimizations
  • Fixes + Section Tweaks

V 0.2.7.2 - 9/28/20

  • Restructured all server code
  • Adjusted all pro mode sections + More Section fixes / tweaks
  • Spawnables no longer spawn on neon parts + spawn area changes
  • Coin + Key stuttering is 100000% gone
  • Walljumps + Conveyors not updating
  • Sections 42 - 43
  • Increased coins gained on finish by 7.5%

V 0.2.7.1 - 9/27/20

  • Forcefield colors + position bugs
  • New look to forcefields
  • Section fixes + tweaks
  • 2 New trails: 1 VIP, 1 Normal
  • VIP effects now save as last equipped
  • Spawnables cannot spawn directly under a part
  • Restructured client code

V 0.2.7 - 9/26/20

  • Map gen is now 250% faster
  • Backup data system
  • VIP gamepass
  • Adjusted effect for changing particles
  • Coins, keys, shards no longer stutter
  • Adjusted effect for coins + shards
  • Misc spawn changes
  • Section tweaks
  • 3 New particles
V 0.2.6

11 Total releases in this version

V 0.2.6.10 - 9/25/20

  • Fixed coin tween playing backward sometimes
  • Fixed Spawnables spawning in sideways on Cylinders
  • Fixed Spawnables not spawning on moving parts
  • Spawnables cannot spawn on top of each other
  • New Pro mode feature: Conveyors now are randomly sped up slightly
  • Changed visual for Textures on burning parts
  • Section Tweaks

V 0.2.6.9 - 9/24/20

  • Fixed bug where map gen would infinitely yield
  • First image of loading screen isn’t always inferno picture
  • Parts held up by rope constraints no longer fall and freak out when burnt
  • Rotating parts rotate slightly faster when in gamemode Pro
  • Section Tweaks

V 0.2.6.8 - 9/22/20

  • Section Tweaks
  • Server Errors
  • Internal Coin time check. This change wont be visible
  • Gamemode portals now require a confirmation to teleport
  • Loading screen while teleporting to gamemodes
  • Updated look for Show Key/End products
  • Fixed coins and keys

V 0.2.6.7 - 9/13/20

  • Section 41
  • Sections that are surrounded by blocks on all sides are now replaced with a block

V 0.2.6.6 - 9/11/20

  • Section 40
  • Secret
  • Fixed wall jump animations
  • Faster timer when all players have finished

V 0.2.6.5 - 8/27/20

  • Sections 37 - 39
  • Secton P9
  • Leaderboards load faster
  • Leaderboard color + order fix
  • Constraints now respect section color
  • Tweaks

V 0.2.6.4 - 8/12/20

  • 1 New Trail
  • 3 New Particles
  • Resize chat
  • Changes to particles + Trails

V 0.2.6.3 - 8/11/20

  • Last trail equipped bug
  • 5 new Particles
  • 9 New Trails
  • Internal changes
  • Inferno gamemode changes: Burn time 7 > 7.5 Wait time 6 > 5
  • Leaderboards leave a 2 player gap at the end
  • Checkpoints only blocked in Pro gamemode
  • Fixed bug causing map gen to infinitely yield

V 0.2.6.2 - 8/10/20

  • Enabled lobby portals for game modes
  • Coins, Keys, Shards should no longer spawn on top of kill parts.
  • Visual fire improvements for Inferno
  • yeeted unions making some sections in Inferno super annoying
  • Shop coin sound improvements
  • Checkpoint bugs
  • Fixed player collision
  • Expanded tutorial to hold checkpoints

V 0.2.6.1 - 8/9/20

  • Checkpoints - only in Shattered + Normal gamemode
  • Use of checkpoints reduces coins + XP gained by 8%
  • Private Server owners can enable/disable the use of checkpoints
  • Technical stuff
  • Section tweaks
  • Improved on user feedback
  • Burning objects with Ropes or Textures or TextLabels transparency wouldn’t change

V 0.2.6 - 8/8/20

  • Inferno gamemode! Private Servers only
  • Increased Max map volume: 800
  • DevProduct cost: 20 > 25
  • Part optimizations
  • Section tweaks
  • Spawn + End changes
  • Server control UI visual bugs
  • Block spawn chance: 1/8 > 1/12
  • Wall Jump bugs
  • Kill barrier hitbox fix
  • Removed 2 tracksthey were good tho
V 0.2.5

**1 Release in this version

V 0.2.5 - 8/7/20

  • Custom map sizes! Old: 2x2x2, 3x3x3, 4x4x4 New: 1x4x2 1x1x10 8,8,1
  • Changed Coins + XP / map math
  • New gamemode defaults: Normal: 3x3x3 Pro: 4x4x4 Shattered: 3x3x2
  • Map gen tweaks
  • Max map size moved from cubic root to volume; Before: max size 10 (10x10x10) New: Max Volume 666
  • Small optimizations
V 0.2.4

2 Releases in this version

V 0.2.4.1 - 8/6/20

  • Spawn Changes
  • Section Tweaks
  • Tutorial Changes
  • Cant purchase show key DevProduct in gamemodes where key mode is shattered
  • 1 New audio track
  • Daily reward nerfed
  • map gen + technical changes

V 0.2.4 - 8/5/20

  • Shattered gamemode - Private Servers only
  • technical map gen changes
  • Spawnable Objects should no longer spawn in/on kill parts
V 0.2.3

3 Releases in this version

V 0.2.3.2 - 8/4/20

  • Map Gen cooldown
  • Expanded tutorial to include gamemodes
  • Progress bar not being full at map completion
  • Minimum map size requirement for gamemodes
  • Section tweaks
  • Ui changes
  • Private Server Coin + XP; -25% > -20%
  • Updated thumbnails to reflect updated lobby
  • Daily login streak rewards!

V 0.2.3.1 - 8/3/20

  • Sections 34 - 36
  • Fixes

V 0.2.3 - 8/2/20

  • Pro game mode - Private Servers only right now
  • Start of Scattered game mode
  • Removed Player Shadows
  • XP gained now linear function rather than mapSize
  • Coins + XP gained is now rounded up and down rather than just up
  • Sections 30 - 33
  • Server Control UI tweaks
  • Sun is no more
V 0.2.2

5 Releases in this version

V 0.2.2.4 - 7/31/20

  • Updated game icon for the new spawn
  • Created this super insanely cool devforum post for the changelog
  • Small Map tweaks
  • Started work on framework for minigames - Private Servers only
  • Section 28 - 29

V 0.2.2.3 - 7/30/20

  • Particle cost; 40¢ > 35¢
  • Shop purchase delay; .8 sec > .5 sec
  • Map regen defaults to the last map size rather than 3.
  • Spawn + End tweaks
  • Section Tweaks
  • Sections 26 - 27

V 0.2.2.2 - 7/29/20

  • Section Block for Private Server owners
  • New Player Particle: SunRay
  • Section tweaks
  • Wall Jumps wouldnt work after death
  • Rarity changes: Common 75% > 70% Uncommon 20% > 25%
  • Datastore bugs

V 0.2.2.1 - 7/28/20

  • Duplicate Items gave you coins
  • Key/Coin Spawn Glitches in certain edge cases
  • Limited # of Block Sections to mapSize^2
  • 3 new tracks(thanks monstercat)
  • shop buy sound effect
  • Music fade transition
  • Section numbers
  • Random section orientation (Not for ones with Conveyors for now)
  • Fixed leaderboards

V 0.2.2 - 7/28/20

  • Vip server owners get more control over the server
  • Datastore not saving equipped particle
  • Spawn lobby changes
  • Max Playercount 30 > 25; Reserved Slots 8 > 5
  • Leaderboards update time 2 > 3 mins
  • Section 25
V 0.2.1

2 Releases in this version

V 0.2.1.1 - 7/24/20

  • Shop Scaling Issues + Inventory Layout
  • 3 New Player Particles: Smoke, OofHead, Sparkles
  • Wall Jumps broken on mobile
  • Inventory clipping bugs
  • Coin Label going into neatives/completely wrong
  • Inconsistent Thud sounds for finishing

V 0.2.1 - 7/23/0

  • Patched edge cases where game is unbeatable
  • Spawn changes
  • Progress bar showing progress on map generation
  • Sections 18 - 24
  • New datastore system in place
  • Improved game Icon + Thumbnails
V 0.2

1 Release in this version

V 0.2 - 7/20/20

  • Beta version release

*Started logging changelog. There have been a few indev updates that are not logged here.

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