Hi yall! I have made a handcuff sytem by welding two players together. But this dosen’t work properly because the cuffed player can still move his character so it created weird laggy effect.
Today I readed this forum post about using CFRAMES and teleport the cuffed infront the police officer again and again.
But they discussed performance here and using client side instead of server side however they didnt come to simple conclusion, what is to better use for performance.
Because teleporting player infront another player could be a demanding task while in loop.
Multiply the loop by amount of police officer in the game and you got a lag dissaster. And I want to use the teleporting system on things like stretcher and spine board.
Is there anyone that know anything about my problem? And how to implement the cframe teleportation for best performance? Thanks.