Hello developers, I am here to present a question for you all that you can answer from experience or personal prefrence.
Money!, or really any possible currency you can think of that may help progress in your experience.
Question, how valuable should your in-game currency be?
In some “Simulator” games, well in most of them actually, they have one or multiple currencies and usually the amount of that currency the player can earn in a short period of time is alot, For example
our currency goes by the name “Cash” Now
the player may grind for about 10- 25 minutes and get to around 10 million cash, no gamepasses or extra boosts used, just playing the game , maybe buying some upgrades that might increase the rate , but let’s just say he got to that point in that amount of time.
Now thats alot of Cash
Now, I was thinking I would make my currency in my personal game harder to acquire, but I came to thinking even tho its easier and less confusing having maybe thousands instead of billions of the currency.
But then I thought, do bigger numbers attract more players?
I would assume that if a Noob joined the game they would stay there longer if the game gave the noob bigger amounts of currency.
Versus when the Noob would play my game and think, hmm I am not progressing alot since my currency feels like its not increasing rapidly.
Even if the actual game progression wasn’t faster would the Noob prefer to play the game where the amounts are larger ?
My personal thought would be that this could be the case for some people, but I can’t verify that since some games that don’t give out trillions of their currency in a second still tend to have players actively playing the game.
Although I would still think the bigger numbers do work on alot of people since thats the case in real life too, we just want more of whatever, like money or maybe followers on a social media platform. New Simulators usually have the habit of giving the players loads , but also so the progression rate isn’t too fast, they make the Unlockable things more and more expensive. That leads to the currency being worth less than it would have been making the newer players have a harder time reaching those goals, Do you think this Inflation in these games is Okay or is it a serious problem.
Please leave your thoughts down below