Currency Gui isn't working?

I have a Currency Gui for my leaderstats and it is not working?

Currency Gui in Starter Gui:

image

Currency Gui Local script:

local player = game.Players.LocalPlayer

local leaderstats = player:WaitForChild("leaderstats")
local Slimes = leaderstats:WaitForChild("Slimes")

local lable = script.Parent

lable.Text = Slimes.Value

Slimes:GetPropertyChangedSignal("Value"):Connect(function()
	lable.Text = Slimes.Value
end)

I’m using Zed’s Tycoon Kit.

Leaderstats script from Zed’s Tycoon Kit:

local Settings = require(script.Parent.Settings)
script.Parent = game.ServerScriptService
stands = {}
CTF_mode = false

function onHumanoidDied(humanoid, player)
	local stats = player:findFirstChild("leaderstats")
	if stats ~= nil then
		local deaths = stats:findFirstChild(Settings.LeaderboardSettings.DeathsName)
		if deaths then
			deaths.Value = deaths.Value + 1
		end
		-- do short dance to try and find the killer
		if Settings.LeaderboardSettings.KOs then
			local killer = getKillerOfHumanoidIfStillInGame(humanoid)
			handleKillCount(humanoid, player)
		end
	end
end

function onPlayerRespawn(property, player)
	-- need to connect to new humanoid
	
	if property == "Character" and player.Character ~= nil then
		local humanoid = player.Character.Humanoid
		local p = player
		local h = humanoid
		if Settings.LeaderboardSettings.WOs then
			humanoid.Died:connect(function() onHumanoidDied(h, p) end )
		end
	end
end

function getKillerOfHumanoidIfStillInGame(humanoid)
	-- returns the player object that killed this humanoid
	-- returns nil if the killer is no longer in the game

	-- check for kill tag on humanoid - may be more than one - todo: deal with this
	local tag = humanoid:findFirstChild("creator")

	-- find player with name on tag
	if tag ~= nil then
		
		local killer = tag.Value
		if killer.Parent ~= nil then -- killer still in game
			return killer
		end
	end

	return nil
end

function handleKillCount(humanoid, player)
	local killer = getKillerOfHumanoidIfStillInGame(humanoid)
	if killer ~= nil then
		local stats = killer:findFirstChild("leaderstats")
		if stats ~= nil then
			local kills = stats:findFirstChild(Settings.LeaderboardSettings.KillsNames)
			if kills then
				if killer ~= player then
					kills.Value = kills.Value + 1	
				else
					kills.Value = kills.Value - 1
				end
			else
				return
			end
		end
	end
end


-----------------------------------------------



function findAllFlagStands(root)
	local c = root:children()
	for i=1,#c do
		if (c[i].className == "Model" or c[i].className == "Part") then
			findAllFlagStands(c[i])
		end
		if (c[i].className == "FlagStand") then
			table.insert(stands, c[i])
		end
	end
end

function hookUpListeners()
	for i=1,#stands do
		stands[i].FlagCaptured:connect(onCaptureScored)
	end
end

function onPlayerEntered(newPlayer)

	if CTF_mode == true then

		local stats = Instance.new("IntValue")
		stats.Name = "leaderstats"

		local captures = Instance.new("IntValue")
		captures.Name = "Captures"
		captures.Value = 0


		captures.Parent = stats
		
		
		
		while true do
			if newPlayer.Character ~= nil then break end
			wait(5)
		end

		stats.Parent = newPlayer

	else

		local stats = Instance.new("IntValue")
		stats.Name = "leaderstats"
		local kills = false
		if Settings.LeaderboardSettings.KOs then
			kills = Instance.new("IntValue")
			kills.Name = Settings.LeaderboardSettings.KillsName
			kills.Value = 0
		end
		local deaths = false
		if Settings.LeaderboardSettings.WOs then
			deaths = Instance.new("IntValue")
			deaths.Name = Settings.LeaderboardSettings.DeathsName
			deaths.Value = 0
		end
		
		local cash = false
		if Settings.LeaderboardSettings.ShowCurrency then
			cash = Instance.new("StringValue")
			cash.Name = Settings.CurrencyName
			cash.Value = 0
		end
		
		local PlayerStats = game.ServerStorage.PlayerMoney:FindFirstChild(newPlayer.Name)
		if PlayerStats ~= nil then
			if cash then
				local Short = Settings.LeaderboardSettings.ShowShortCurrency
				PlayerStats.Changed:connect(function()
					if (Short) then
						cash.Value = Settings:ConvertShort(PlayerStats.Value)
					else
						cash.Value = Settings:ConvertComma(PlayerStats.Value)
					end
				end)
			end
		end
		if kills then
		kills.Parent = stats
		end
		if deaths then
		deaths.Parent = stats
		end
		if cash then
		cash.Parent = stats
		end

		while true do
			if newPlayer.Character ~= nil then break end
			wait(5)
		end

		local humanoid = newPlayer.Character.Humanoid

		humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

		-- start to listen for new humanoid
		newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )


		stats.Parent = newPlayer

	end

end


function onCaptureScored(player)

		local ls = player:findFirstChild("leaderstats")
		if ls == nil then return end
		local caps = ls:findFirstChild("Captures")
		if caps == nil then return end
		caps.Value = caps.Value + 1

end


findAllFlagStands(game.Workspace)
hookUpListeners()
if (#stands > 0) then CTF_mode = true end
game.Players.ChildAdded:connect(onPlayerEntered)

And Zed’s Tycoon Kit has like Settings script and in there I set that leaderstats (Currency) is Slimes, here is the whole script:

local module = {
	['Sounds'] = {
		['Purchase'] = 2609873966, -- The sound that plays when a player buys a button he can afford
		['Collect'] = 138129320, -- The sound that plays when a player collects his currency
		['ErrorBuy'] = 550209561 -- The sound that plays when a player buys a button he can't afford
	},
	['AutoAssignTeams'] = false, -- If set to false the player will join on a 'hire' team and will pick their own tycoon
	['CurrencyName'] = "Slimes", -- The name of your currency inside the tycoons; this will show up everywhere.
	['ButtonsFadeOut'] = true,
	['FadeOutTime'] = 0.5,
	['ButtonsFadeIn'] = true,
	['FadeInTime'] = 0.5,
	['LeaderboardSettings'] = {
		['KOs'] = true, -- KnockOuts will show on the leaderboard
		['KillsName'] = "Kills", -- What will you call the kills
		['WOs'] = true,-- Wipeouts will show on the leaderboard
		['DeathsName'] = "Deaths", -- What will you call the deaths
		['ShowCurrency'] = true, -- Will show player's money to others
		['ShowShortCurrency'] = true -- This will change a players cash from showing "100,000" to "100K"
	},
	['StealSettings'] = {
		['Stealing'] = false, -- If this is set to true, you can step on other player's collectors and steal a precent indeciated below from the player!
		['StealPrecent'] = 0.25, -- This is the precent of their currency you can take! (1 = all of the currency)
		['PlayerProtection'] = 60 -- This is the time in seconds in which the player can not be stolen from
	}
}












function module:ConvertComma(num)
	local x = tostring(num)
	if #x>=10 then
		local important = (#x-9)
		return x:sub(0,(important))..","..x:sub(important+1,important+3)..","..x:sub(important+4,important+6)..","..x:sub(important+7)
	elseif #x>= 7 then
		local important = (#x-6)
		return x:sub(0,(important))..","..x:sub(important+1,important+3)..","..x:sub(important+4)
	elseif #x>=4 then
		return x:sub(0,(#x-3))..","..x:sub((#x-3)+1)
	else
		return num
	end
end

function module:ConvertShort(Filter_Num)
	local x = tostring(Filter_Num)
	if #x>=10 then
		local important = (#x-9)
		return x:sub(0,(important)).."."..(x:sub(#x-7,(#x-7))).."B+"
	elseif #x>= 7 then
		local important = (#x-6)
		return x:sub(0,(important)).."."..(x:sub(#x-5,(#x-5))).."M+"
	elseif #x>=4 then
		return x:sub(0,(#x-3)).."."..(x:sub(#x-2,(#x-2))).."K+"
	else
		return Filter_Num
	end
end

return module

Please help, tysm!