Current CPU Usage

Hi, so I’m working on my gun system, and I wanted to implement a simple kill-switch on bullet rendering if CPU usage goes over a certain percentage. Is there any way to get the current client CPU usage? Or is this restricted to core scripts?

Thanks

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Can you show the video please ?

…? There is no “video”, this is more of a question if something is even possible, as I cannot find it myself.

Sadly, You can’t. That’s something that is probably restricted to only CoreGui as you said. The only things you can do so far is to get the Client’s ping and in-between other stuff that doesn’t fits this topic right now.

Correct me if i’m wrong, But the only thing you can do to check CPU and other statistics is by pressing Shift + F1 while playing your game.

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Saddening. Looks like I’ll just stick to un-rendering the bullets at a max distance.

And yes, you are right. You can view those stats via perf stats.

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