As per the above screenshot, the Current Streamed In Radius is set at 0 despite the Minimum being 1500 and the maximum being 3750.
This is disastrous as it causes vehicles in our game (Aeronautica - Roblox) to freeze as objects outside of the streaming range are not physically simulated (not by our design).
Worst part is that this seems to happen at random with no seemingly identifiable pattern.
This has started happening since approximately 3-4 PM EST on the 28th of July
It appears you are using a custom replication focus, “CamFocus”. Is this a part that was replicated from the server? I’m assuming that part is being moved along with the aircraft? If so, what is causing it to move?