You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
I want to create a cutscene where the player is going inside the building -
What is the issue? Include screenshots / videos if possible!
When testing multiplayer, the CurrentCamera affects all players -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I’ve tried moving the location of the script; both in player scripts and StarterGui, I created two different scripts – none seemed to work
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
Both scripts are in local scripts, the issue is in the first script, but I included the second script in case it was affecting the first script
--
local camera = workspace.CurrentCamera
local camerathing = game.Workspace.CameraThing
local hitbox2 = game.Workspace.hitbox2
local debounce = false
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hitbox1 = game.Workspace.Hitbox
local debounce2 = false
local animation = script.Crawl
local barrierEvent = game.ReplicatedStorage:WaitForChild("Barrier")
wait(1)
character.Archivable = true
local clone = character:Clone()
clone.Parent = game.Workspace
local cloneHumanoid = clone:WaitForChild("Humanoid")
local animate = cloneHumanoid:LoadAnimation(animation)
hitbox1.Touched:Connect(function(hit)
if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") then
if not debounce2 then
debounce2 = true
hitbox2.CanTouch = true
end
end
end)
hitbox2.Touched:Connect(function(hit)
if hit.Parent and hit and hit.Parent:FindFirstChild("Humanoid") then
if not debounce then
debounce = true
print("ok read it")
clone:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(Vector3.new(14.154, 5.324, -101.504)) * CFrame.Angles(0,math.rad(-90),0)
workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
camerathing.CFrame = CFrame.new(Vector3.new(9.814, 10.154, -89.946)) * CFrame.Angles(math.rad(-21.2),math.rad(-36.18), 0)
workspace.CurrentCamera.CFrame = camerathing.CFrame
animate.Looped = false
animate:Play()
print("ok should be reading it now")
wait(2.725)
clone:MoveTo(Vector3.new(0,0,0))
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
local character = hit.Parent
print("Now Teleporting!")
character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(Vector3.new(27.73, 5.174, -24.853)) * CFrame.Angles(0,math.rad(-90),0)
barrierEvent:FireServer()
debounce = false
end
end
end)
local camera = workspace.Camera
wait(1)
local newCamera = game.Workspace.CameraThing
local Camera2 = game.Workspace.CameraThing2
local tweenService = game:GetService("TweenService")
local bool = script.Bool
local barrierEvent = game.ReplicatedStorage:WaitForChild("Barrier")
local hitbox2 = game.Workspace.hitbox2
hitbox2.CanTouch = false
local crawlAnimation = script.Crawl
local animation = script.Animation
local humanoid = game.Workspace.Dummy:WaitForChild("Humanoid")
local animate = humanoid:LoadAnimation(animation)
local dummy = game.Workspace.Dummy
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local clickdetector = game.Workspace.testclick.ClickDetector
wait(1)
local event = game.ReplicatedStorage:WaitForChild("BrokenGlass")
local hitbox = game.Workspace.Hitbox
local debounce = false
local pos = Camera2.Position
local orientation = Camera2.Orientation
local info = TweenInfo.new(
2.1,
Enum.EasingStyle.Exponential,
Enum.EasingDirection.Out,
0,
false,
0
)
local goal = {
Position = pos;
Orientation = orientation
}
local tween = tweenService:Create(newCamera, info, goal)
hitbox.Touched:Connect(function(hit)
if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") then
if not debounce then
local character = hit.Parent
local player = game.Players:GetPlayerFromCharacter(character)
debounce = true
dummy:MoveTo(Vector3.new(31.743, 4.001, -25.783))
character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-1.791, 7.767, -26.509))
camera.CameraType = Enum.CameraType.Scriptable
camera.CFrame = newCamera.CFrame
camera.CFrame = CFrame.new(Vector3.new(23.958, 8.424, -25.985)) * CFrame.Angles(0,math.rad(-90),0)
wait(2)
animate:Play()
wait(3)
tween:Play()
local count = 0
count = 0
repeat
wait(0.00001)
camera.CFrame = newCamera.CFrame
count = count + 1
print(count)
until count >= 56
event:FireServer()
dummy:MoveTo(Vector3.new(52.854, 8.362, -24.021))
camera.CameraType = Enum.CameraType.Custom
Camera2:Destroy()
wait(1)
end
end
end)
local IsTouched = false
bool.Value = true
wait(10)
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.