[CURRENTLY NOT FOR HIRE] Animator and 3D Modeller Portfolio - TheOnIy0ne

Who am I?

Hello there, I am TheOnIy0ne and I specialise in multiple fields of work, my major fields are 3D modelling (hard and soft), texturing and programming, I can also rig skinning meshes and import them.

I have been using the ROBLOX platform for development for around 4-5 years, I have used Blender to model for 5 years, around 2 years with substance painter, at the moment I do my programming within ROBLOX but I am migrating to Rojo for better quality.

In the scheme of modeling, I mostly specialise in realistic aircraft such as the ones pictured below, but I can model and texture pretty much anything.

Showcase

Disclaimer: All of these pictures are taken in ROBLOX Studio and none of these are for sale

Skyfront

My current project Skyfront, will demonstrate to you some of my programming capability
This was a slightly rushed project which is being fully recoded, to see up-to-date progress join the communications server for the game.

Brachydios, an example of high texture resolution, fully rigged

MiG-23MLD, taken within Skyfront

MiG-21Bis

Suchomimus*

My Availability

My availability changes over time so it’s hard to write down a proper schedule, I am more active on weekends than on weekdays as I have college but I get some time over the week too.

Commissions

When I am open to commissions, my rates are usually quite high, this is because you are hiring someone with a wealth of experience in making game-ready models that’ll fit your game but still have plenty of other capabilities should you want to use it for a different purpose.

For a general creature model, it is around 20k Robux, for me to give it a UV unwrap and texture it will be between 5k and 15k depending on which resolution option you go for as I have a trade secret that allows me to get much more resolution than average models (see suchomimus). It will cost an extra 10k to rig this model with skinning and import it, bringing the average* model from between 35k to 45k, not including animations.

Programming-wise, commission rates depend entirely on the complexity of the program, but expect to be paying upwards of 200k if you wish for a system that’ll compete with everyone in your genre. Smaller programs may go for around 40k, which seems steep but I program everything with full readability, efficiency, and backward compatibility in mind, programs that you can take from one game to another and it’ll work with very little editing if any.

*Textures are done by another user, Faxionew2, but I have unwrapped it and allowed for such high texture resolution

**Price may vary depending on model complexity, something like a dragon may have more charged for it than a deer

Contact

My main contact is through my Discord, which is Theo#0009, if for some reason you cannot contact me via discord (I don’t generally accept random FRs) then I will reply to DevForum but it may take longer. My ROBLOX profile is Theo - Roblox.

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This portfolio will be updated over time.

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