CurrentScreenOrientation is incorrect when rotation lock is enabled

When I join a game on iOS with rotation lock enabled, Roblox will incorrectly report the CurrentScreenOrientation as Portrait (what I have it locked to) even though the screen is forced LandscapeLeft/Right by the ScreenOrientation setting set to Sensor. This results in a behavior where I cannot properly adapt the mobile UI based on the orientation, so I either have to force players into a specific Landscape L/R or assume the notch is on both sides and waste screen space.

Expected behavior

CurrentScreenOrientation should obviously report the actual current screen orientation reflecting the ScreenOrientation settings.