When switching between keyboard/mouse and gamepad controls, or going in and out of first person with a gamepad, the cursor appears to stay where it’s at. The engine still acts like the cursor’s at the right position, however.
When switching between keyboard/mouse and gamepad controls, or going in and out of first person with a gamepad, the cursor appears to stay where it’s at. The engine still acts like the cursor’s at the right position, however.