-- MouseEnter
script.Parent.MouseEnter:Connect(function()
	script.Parent.FollowLabel.Visible = true
end)
-- MouseLeave
script.Parent.MouseLeave:Connect(function()
	script.Parent.FollowLabel.Visible = false
end)
-- FollowLabel
local Mouse = game.Players.LocalPlayer:GetMouse()
Mouse.Move:Connect(function()
	script.Parent.FollowLabel.Position = UDim2.new(0, Mouse.X, 0, Mouse.Y)
end)
This script makes a TextLabel follow LocalPlayer’s mouse cursor when they hover over a GUI, but it’s too far away from the cursor, how do I fix this?
             
            
              1 Like 
            
           
          
            
              
                Iemny  
                
                  
                    March 6, 2024,  1:43pm
                   
                  2 
               
             
            
              The Mouse.X and Y are exactly at the point of the cursor, and you also input it correctly into the UDim2 (offset, not scale), so the only thing I can guess that is the issue is that the FollowLabel is in a Frame, or perhaps a Frame inside of a Frame. When these overlap, it can cause issues with the offset, so make sure you make a separate frame with the label inside of it like so;
I tried this and it worked for me.
             
            
              
           
          
            
              
                Iemny  
              
                  
                    March 6, 2024,  2:03pm
                   
                  4 
               
             
            
              Yes, I think that is the issue, since the label is ‘inside’ of the TextButton on the left side of your screen.
Make a Frame, child of the ScreenGui. Make the frame the size you want the FollowLabel to be. 
Put the TextLabel inside of the Frame, setting it’s UDim2 size to 1, 0, 1, 0 (xScale and yScale to 1). 
If preferred, put the LocalScript as a child of the Frame. Set the correct paths accordingly. 
 
This should resolve the issue.
             
            
              
           
          
            
            
              I get an error saying “FollowLabel is not a valid member of Frame “Players.SleepyUnnamed.PlayerGui.ScreenGui.Frame””
Heres the script:
-- MouseEnter
script.Parent.Parent.EnableHitbox.MouseEnter:Connect(function()
	script.Parent.FollowLabel.Visible = true
end)
-- MouseLeave
script.Parent.Parent.EnableHitbox.MouseLeave:Connect(function()
	script.Parent.FollowLabel.Visible = false
end)
-- FollowLabel
local Mouse = game.Players.LocalPlayer:GetMouse()
Mouse.Move:Connect(function()
	script.Parent.FollowLabel = UDim2.new(1, Mouse.X, 1, Mouse.Y)
end)
Explorer:
             
            
              
           
          
            
              
                Iemny  
              
                  
                    March 6, 2024,  2:33pm
                   
                  6 
               
             
            
              Note:
You still have the original pathing, which is incorrect now.
I’ll give you the curtesy of fixing it for you;
local playerMouse = game.Players.LocalPlayer:GetMouse()
local enableHitbox = script.Parent.Parent:FindFirstChild("EnableHitbox")
-- MouseEnter
enableHitbox.MouseEnter:Connect(function()
	script.FollowLabel.Visible = true
end)
-- MouseLeave
enableHitbox.MouseEnter:Connect(function()
	script.FollowLabel.Visible = false
end)
-- FollowLabel
playerMouse.Move:Connect(function()
	script.Parent.FollowLabel.Position = UDim2.new(0, Mouse.X, 0, Mouse.Y)
end)
 
            
              
           
          
            
            
              error “FollowLabel is not a valid member of LocalScript “Players.SleepyUnnamed.PlayerGui.ScreenGui.Frame.FollowLabelScript””
             
            
              
           
          
            
              
                Iemny  
              
                  
                    March 6, 2024,  2:45pm
                   
                  8 
               
             
            
              I believe you could have fixed this yourself…
Correction of the script;
local playerMouse = game.Players.LocalPlayer:GetMouse()
local enableHitbox = script.Parent.Parent:FindFirstChild("EnableHitbox")
-- MouseEnter
enableHitbox.MouseEnter:Connect(function()
	script.Parent.FollowLabel.Visible = true
end)
-- MouseLeave
enableHitbox.MouseEnter:Connect(function()
	script.Parent.FollowLabel.Visible = false
end)
-- FollowLabel
playerMouse.Move:Connect(function()
	script.Parent.FollowLabel.Position = UDim2.new(0, Mouse.X, 0, Mouse.Y)
end)
 
            
              
           
          
            
            
              Players.SleepyUnnamed.PlayerGui.ScreenGui.Frame.FollowLabelScript:16: Expected identifier when parsing expression, got ‘[’
             
            
              
           
          
            
              
                Iemny  
              
                  
                    March 6, 2024,  2:56pm
                   
                  10 
               
             
            
              There is not a ‘[’ in the script I provided, so that’s a typo you must’ve made.
             
            
              
           
          
            
              
                system  
              
                  
                    March 20, 2024,  2:56pm
                   
                  11 
               
             
            
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