I’ve made an animation that plays when a player is a certain amount of health, it works perfectly fine as well!
The problem is that on the CLIENT is plays normally, but on the SERVER it only plays it halfway.
Server ^
Client ^
Test Server ^
Both are IDLE animations with the priority set to IDLE.
Let me know if you need more info!
UPDATE:
I’ve fixed the problem in a very “D.I.Y” way. I have a script that checks the player’s health and then enables a different script for movement. Until this “visual bug” is fixed, this seems like a good fix for me.
When you’re saying client and server, you mean playing animation in a local script and a script or you’re talking about the rendering in client side and what other players are seing in server side ?
Alright, so that’s probably why your animation got bugged… you should try to run it with a local script, animations still get automaticaly replicated in server side even if they’re running from client side.
It can also depend on what you’re running the animation, using the humanoid or the animator.
I’m not sure that doing animations on blender is going to solve the problem as it not come from the animation itself but from the server rendering.
Unfortunatly i can’t help you anymore, If it still not working you should try report it in #bug-reports maybe you will find someone to help you better than me ^^