Hey everyone! so im having this issue, i made a Custom Ambient Occlussion on Blender and i want to put it on a custom mech but every time i put it in it goes completely black.
The other option is just putting a white font on the texture but then i couldnt change the material and color of the mesh because the white font would cover it.
It seems roblox doesnt support Alpha showing feature.
any way to achieve this?
Edit: I noticed your AO texture is transparent. I’m afraid meshparts don’t support this.
Oh ok thanks for your fast reply
Actually, you can achieve this, and I’ve used this in games before
- Create a normal Part
- Insert a FileMesh object (or a SpecialMesh with the mode set to “FileMesh”)
- Set the MeshId to the same id of the MeshPart that you inserted
- Insert a Decal and place it on top of the part (doesn’t matter which side)
- Set the id of the decal to your AO bake.
The cool thing about this is that you can also use the Transparency slider of the decal to control how intensely the ambient occlusion appears.
The only downside is that you won’t be able to have MeshPart physics unless you place an invisible MeshPart underneath it. If you don’t care about the collision geometry, then it won’t be a problem.
Thanks for the information!
Really appreciated, you might want to make a tutorial about this in the future.