I was trying to change default animations based on Roblox’s official article:
The script I’m using:
local Players = game:GetService("Players")
local function onCharacterAdded(character)
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
for _, track in pairs(animator:GetPlayingAnimationTracks()) do
track:Stop(0)
end
local animateScript = character:WaitForChild("Animate")
animateScript.run.RunAnim.AnimationId = "rbxassetid://616163682" -- Run
animateScript.walk.WalkAnim.AnimationId = "rbxassetid://616168032" -- Walk
animateScript.jump.JumpAnim.AnimationId = "rbxassetid://616161997" -- Jump
animateScript.idle.Animation1.AnimationId = "rbxassetid://616158929" -- Idle (Variation 1)
animateScript.idle.Animation2.AnimationId = "rbxassetid://616160636" -- Idle (Variation 2)
animateScript.fall.FallAnim.AnimationId = "rbxassetid://616157476" -- Fall
animateScript.swim.Swim.AnimationId = "rbxassetid://616165109" -- Swim (Active)
animateScript.swimidle.SwimIdle.AnimationId = "rbxassetid://616166655" -- Swim (Idle)
animateScript.climb.ClimbAnim.AnimationId = "rbxassetid://616156119" -- Climb
end
local function onPlayerAdded(player)
player.CharacterAppearanceLoaded:Connect(onCharacterAdded)
end
Players.PlayerAdded:Connect(onPlayerAdded)
The script only works properly in the first few weeks, and currently it’s straight up broken.
Meanwhile I tested it on another local file and it is still fine.
How can I fix and what should I know to prevent similar situations like this?